Mark:
HERMIONE
I don't think it can be done without knowing where the dwarf and giant bottles are.
From the other clues, I narrowed it down to these possibilities:
B=back, F=forward, P=poison, W=wine
PWPFPWB
PWFPPWB
BPFPWPW
BPWFPPW
PPWFBPW
BPWPFPW
PPWBFPW
BPPWFPW
There are 21 different positions the dwarf and giant bottles can occupy. Four of those positions:
-XX----
-X-X---
--X--X-
---X-X-
lead to unique solutions.
-XX---- implies PWFPPWB
-X-X--- implies PWPFPWB
--X--X- implies PWFPPWB
---X-X- implies PWPFPWB
So, while Hermione knows which potion will take her back, Harry has a 50/50 chance of moving forward or being poisoned unless the positions of the dwarf and giant bottles are known.
Thoh:
I only have 6 possibilities...maybe im missing some...
PWPFPWB
PWFPPWB
BPWFPPW
BPWPFPW
BPPWFPW
BPFBWBW
she should drink the 7th bottle. if she gets sent back, its one of two choices. if nothing happens, its wine, and she should drink the first bottle. then its either of the remaining four. then harry should drink the 2nd bottle. oh wait....thats in the last book
I add another, to the two versions above.
In the novel, you are not presented with a picture of the bottles and Hermione's reasoning is not explained. For a complete analysis of this problem, see Roger Howe's article in the February 2002 issue of the
Mathematics Teacher
(I have not been able to find this article, if anyone has better luck please post, as I am sure it will be most enlightening.)
Faced with the line-up of bottles, Hermione would have known from the third clue that neither the largest (giant), at position 2, nor the smallest (dwarf), at position 3, could be poison.
From the fourth clue, she would then know that the bottle in position 6, that is, second from right, also is not poison. The fourth clue says that bottles 2 and 6 are the same, so they must be nettle wine.
Thus, bottles 1 and 5 must be poison by the first clue.
Two positions, positions 4 and 7, then remain as possible locations for the third bottle of poison.
The second clue indicates that bottles 1 and 7 are different, so 7 is not poison and 4 must be.
Bottles 3 and 7 are then the elixirs of escape. Since the second clue says that the end bottle, bottle 7, will not help move onward, it must be the potion for returning.
Therefore, bottle 3 is the one to drink to continue the quest.
To recap:
Bottles 1, 4, and 5 are poison.
Bottles 2 and 6 are Nettle Wine.
Bottle 3 lets you move forward, and
bottle 7 lets you move back.
Unless you can prove otherwise!
Several years ago, Wendy's advertisement for their Super Bar stated that they had "something for everyone. With over 26,335 possible combinations you can create just the dinner you want at the Super Bar."
What is the number of items on the Super Bar that would produce at least 26,335 combinations
You may include just 1 item, any combination of 2 items, any combination of 3 items, up to the total number of items on the Super Bar.