Sun 10 Aug, 2008 12:57 am
heres my plan so far.
community college for basics english math blah blah, then transfer
unlv for art, graphic arts, web site design
(longer term goal) go to devry for game design first, and then something computer tech-ish, how to fix them, build them etc..
i figure i will have multiple outs for work, "art", graphic design-signs-web design, then moving into game design i will have art background so i can basically know how to draw the damn **** i want haha, then i can get a job in something game oriented. then getting the pc tech stuff done i can know the hardware better to enhance my skills in game design or get a job fixing computers..
anyone have a similar path or career or advice on this?
oh and i have years of experience with graffiti, so it would be a natural progression.
and im a gamer at heart so it will fit nicely to some of my passions.
One idea: you could do for a living what Region Philbus does: be an AutoCad drafter/designer. He works in 2D and 3D and yeah, it's not as glamorous as gaming (it's power plants, etc.) but it's good, steady work, and interesting mix of tasks and very steady. I've been in and out of work since he and I met (almost 20 years ago); the only time he wasn't working was 6 months in Providence in 1994 and that was because he wanted a break. You will never become a millionaire but you will never starve and always have a roof over your head.
I'll see if I can get him to post here.