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How TO Write A Fantasy Novel

 
 
Reply Sun 17 Jun, 2007 08:42 pm
This was written by a friend of mine- I find it quite humourus!

1. Create a main character.
Most of the people who read your book will be unconfident males. So make your main character a Loser. Aimless, shy, cowardly, guilty, ill, lazy, rural - any of these will do.

2. Create a Quest.
Out of the blue, the Loser must be suddenly told that the fate of the whole world - or some other world - rests in his incompetent hands. To save the world he must perform some task, confront some nameless foe, learn some mysterious skill etc.

3. Create a Motley Bunch of Companions.
The Loser/Hero must have a Motley Bunch of Companions drawn from different human species e.g. dwarf, elf, Rotarian etc. Each of these companions will have one particular skill such as sword fighting, lasso twirling etc which will come in handy at a particular part of the story.




4. Create a Wise but Useless Guide.
The Guide is wise adviser who knows all about the Quest, but never fully reveals it. He also appears to have immense powers but will not use them when they are most required.
(See Part 7: "Make it Long.")

5. Create the Land
The first thing the Motley Bunch must do is travel some phenomenal distance through an assortment of vastly different terrains and climates. All Fantasy Lands have every conceivable form of climate and landform - mountains, deserts, swamps, glaciers, forests - arranged randomly across the landscape contrary to any known principles of geography or ecology.

Note: All fantasy worlds are roughly square. i.e. the shape of the double page of a paperback.

6. Create the Enemy
Every Fantasy Land has a Dark Enemy, an almost omnipotent ArchVillain who is trying to utterly destroy it. It is not clear how the ArchVillain benefits from this. This Villain always has access to vast armies which require no food, payment or other provisioning and can travel thousands of mile and lay siege to cities without any need for a catering corps. For all this, the Enemy is completely dependant on some insignificant object such as a ring or a piece of rock for his power.

7. Make it long.
The important thing about an epic fantasy novel is that the reader must be exhausted at the end of it. They must feel that they have overcome as many obstacles in getting through the book as the heroes have in fulfilling the quest. So the book must be as difficult to read as possible. To do this:

(a) Tell the story in incredible detail. Describe every day of the journey, how far they walked, what they ate, the weather, where they slept, especially days where nothing happens.

(b) Fill every dramatic situation with lengthy introspection. At every moment of crisis the hero must minutely examine his feelings, perceptions, identity, whether he left the gas on etc.

(c) Never take the easy way out of a crisis. For example, if the Wizard Guide holds great power, he will never use it to solve a situation. To illustrate.

WRONG

Groll turned his grisly head and raised the black shaft to strike. ?'Use the Gnarlstone" cried Stephen. "No worries" said Gordian and the venerable wizard raised the orb and muttered the Arnic words "Hastalavista". A bright flash flared and the Troll King slumped into a pile of grey-green mush.

RIGHT.

Groll turned his grisly head and raised the black shaft to strike. ?'Use the Gnarlstone" cried Stephen. "No" said the wizard sagely. "If we use the Gnarlstone for harm we will only increase the power of the Enemy." Then the shaft struck and Gimlet the Dwarf fell cloven."

If Wizards and Lords actually used their magical powers they wouldn't need the Loser/Hero to save them and the book will be over in a hundred pages. So, although wizards can bring trees to life, summon spirits from earth and sky, they have to use guile to defeat the stupidest troll.




At the same time you will need to find ways to:

8. Skip the hard parts.
Despite the need to keep the book long, some bits are just too hard to write. A thousand mile journey by foot is long, but easy to write. Battles on the other hand are hard because there's a lot going on and you probably require some knowledge of military strategy. So if you're writing a battle scene and it's just getting too hard, simply have the hero suffer a wound and lapse into unconsciousness: e.g.

"… then suddenly his head exploded and a mist enveloped him and he felt himself falling down into an ethereal tangible blackness. Badcolds's sword, still swinging through the air, seemed caught, imprisoned in time. The sound of the battle was suddenly a long way away but just as he closed his eyes and the black cloud engulfed him he thought he heard someone crying from the grassy knoll, "The Toasters are coming. The Toasters are coming."

Voile. Next thing our hero wakes on a white alabaster slab in the Healing Room where the Pure Maiden Warrior (see "Characters" below) tells him that the battle is over and, Guess what? They won! Result: you've saved 50 pages of intricate military description.

For other difficult plot points such as Impassable Mountain Ranges see "Caves" below.

9. Lead up to a cataclysmic battle.
Although the Enemy's powers are magical, for some reason he must always try to defeat the good guys with good old fashioned hand to hand combat. No matter how much magic power a wizard, king or queen has, they will always end up charging around a battlefield slashing away with a sword.

10. Kill almost everybody.
The Loser/Hero must achieve his goal, gain the power, discover the secret word or whatever only at the last possible moment when all seems lost. To do this it will be necessary to make him fall down and twist his ankle, have an identity crisis, become enchanted etc continually on his way to the goal. Most of the Motley Bunch must die in terrible pain and degradation before the Loser/Hero gets his act together. This is to keep us mad at the Enemy, thought it is basically the Loser/Hero's fault for being so slow and incompetent.

Okay. Now let's look at some other key points.

Bad Expendables.
It will be necessary to create Bad Expendables. These are the orcs, goblins, trolls, dragons, wights or any other creatures that we are happy to kill in their thousands. They are usually black, hairy, sweaty or in some other way unacceptable by middle class Caucasian standards. Often they are deformed, based on the traditional belief that an ugly body reflects an ugly soul. It is our way of doing a service to the sick and disabled by reminding readers that people who are disfigured look that way because they're evil.

Note that in Fantasy Lands the concept of reform or rehabilitation is unknown. All allies, minions, vassals and instruments of the Enemy must be summarily killed even if they served their master primarily out of fear.

Tough Old Warriors
All fantasy novels must have an elite brotherhood of highly trained, pathologically loyal, hereditary fighters. These are invariably sturdy, sullen and have livid scars, one eye missing, only one arm etc. Contrary to reality, the more injuries they bear, the greater their fighting skills.

Pure Maiden Warriors.
Losers are scared of or dependency in women, so women in fantasy novels are so powerful and pure they make Joan of Arc look like Pamela Anderson. They are strong, noble, loyal, brave, high-bred and usually die in the end - well what else are we going to with them? They're too scary to marry .

Body Types.
Skinny people are wily and intelligent, big strong bear-like people are invariably dumb.

Character Names.
To make Character Names, just run some nonsense syllables together until it looks like a foreign language. If they are unpronounceable they will be seem even more authentic. "Y"s, "H"s and apostrophes add an exotic feeling. Words like "Dn'a'brht", "ynhazzmhn", "jbreheh'm" are all acceptable.

It is a good idea to throw in a few names which are just normal English words combined randomly: "Rusk Montana", "Heron Alibi" or "Ermine Dayglo".

Technology
Fantasy Worlds always have inexplicable gaps in their technology. They are ruled by councils of venerable sages who are the guardians of the accumulated learning of thousands of years and yet have never got around to inventing anything that might actually help them against wights, trolls and orcs - such as a .44 Magnum. Many Fantasy Worlds possess fine metal working, word-working and the ability to make crossbows, catapults and elaborate secret trapdoors but have no wheeled transport.

Note: Fantasy Worlds never have working economies. Very few people work, there is little agriculture and it is not clear where food comes from.

Magic
When wizards shoot blasts of magic at each other the Good Wizard's fire is always blue, and Bad Wizard' is always green or red.

Dwellings
There are three sorts of dwellings in fantasy novels - caves, huts and castles.

Caves are the fantasy writer's best friend. They are the locations for hidden weapons, centres of wisdom, hide-outs of monsters etc. They require very little description and can be joined together to make a labyrinth. As in Hollywood, all caves have flat floors.

Caves are also useful if you find you have written yourself into a corner by creating an insuperable geographic obstacle such as an Impassable Mountain Range etc. This can be simply solved by taking the Motley Bunch of Companions underground. When they emerge from the tunnels- after days of walking in pitch darkness - they find themselves miraculously on the other side of the Impassable Mountains or whatever. The writer has also saved writing fifty pages of detailed description.

Huts are always in remote locations. Anyone who lives in a hut is simple and good.

Castles are always "hewn from the living rock" whatever that means. Rooms in castles are almost completely bare with a minimum of decoration.

The Enemy's Stronghold.
The Loser/Hero must eventually penetrate the Enemy's Stronghold. This is never particularly hard to do. Stronghold sentries are never alert and Loser/Heroes can always approach to within 20 feet of the most heavily guarded installation without being detected.

Even the most heavily fortified stronghold always has small unguarded side door where the garbage goes out. Once inside the Enemy's Castle there is only a smattering of people walking casually about. The Loser/Hero will be able to penetrate right into the Enemy's most inner sanctum without being detected.

Note: the Enemy's fatal flaw will always be that he is over-confident.

That's all you need to know.

So get writing and start your career as an Epic Fantasy Novelist today.
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edgarblythe
 
  1  
Reply Sun 17 Jun, 2007 09:01 pm
That's really good. Thanks for sharing it.
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Shapeless
 
  1  
Reply Sun 17 Jun, 2007 10:42 pm
Funny. I'm reminded of this similar list of movie cliches:

Things We've Learned From The Movies

1) During all police investigations, it will be necessary to visit a strip club at least once.

2) All beds have special L-shaped cover sheets which reach up to the armpit level on a woman but only to waist level on the man lying beside her.

3) The ventilation system of any building is the perfect hiding place. No one will ever think of looking for you in there and you can travel to any other part of the building you want without difficulty.

4) When paying for a taxi, don't look at your wallet as you take out a bill - just grab one at random and hand it over. It will always be the exact fare.

5) Kitchens don't have light switches. When entering a kitchen at night, you should open the fridge door and use that light instead.

6) Television news bulletins usually contain a story that affects you personally at that precise moment.

7) A single match will be sufficient to light up a room the size of Wembley Stadium.

8) It is always possible to park directly outside the building you are visiting.

9) A detective can only solve a case once he has been suspended from duty.

10)It does not matter if you are heavily outnumbered in a fight involving martial arts - your enemies will wait patiently to attack you one by one by dancing around in a threatening manner until you have knocked out their predecessors.

11) Police Departments give their officers personality tests to make sure they are deliberately assigned a partner who is their total opposite.

12) An electric fence powerful enough to kill a large dinosaur will cause no lasting damage to an eight-year-old child.

13) If staying in a haunted house, women should investigate any strange noises in their most revealing underwear.

14) It is not necessary to say hello or goodbye when beginning or ending phone conversations.

15) Should you wish to pass yourself off as a German you need not speak the language. A German accent will do.

16) Even when driving down a perfectly straight road it is necessary to turn the steering wheel vigorously from left to right every few moments.

17) The Eiffel Tower can be seen from any window in Paris.

18) You're very likely to survive any battle in any war - unless you make the mistake of showing someone a picture of your sweetheart back home.

19) A man will show no pain while taking the most ferocious beating but will wince in agony when a woman tries to clean his wounds.

20) If being chased through town, you can usually take cover in a passing St. Patrick's Day parade- at any time of the year.

21) All grocery shopping bags contain at least one stick of French bread.

22) It's easy for anyone to land a plane, providing there is someone in the control tower to talk you down.



23) Once applied, lipstick will never rub off - even while scuba diving.

24) Mothers routinely cook eggs, bacon and waffles for their family every morning, even though the husband and children never have time to eat them.

25) Cars and trucks that crash will almost always burst into flames.

26) If a killer is lurking in your house, it's easy to find him. Just relax and run a bath - even if it's the middle of the afternoon.

27) Wearing a singlet or stripping to the waist can make a man invulnerable to bullets.

28) Medieval peasants had perfect teeth.

29) All single women have a cat.

30) Any person waking from a nightmare will sit bolt upright and pant.

31) One man shooting at 20 men has a better chance of killing them all than 20 men firing at one.

32) Most people keep a scrapbook of newspaper cutting - especially if any of their family or friends has died in a strange boating accident.

33) When you turn out the light to go to bed, everything in your room will still be clearly visible, just slightly bluish.

34) Dogs always know who's bad and will naturally bark at them

35) When they are alone, all foreigners prefer to speak English to each other.

36) Action heroes never face charges for manslaughter or criminal damage despite laying entire cities to waste.

37) Whenever a natural or man-made disater is about to occur, the hero escapes (alive) nano second before its too late and is catupulted into the air by the force- but is never harmed

38) No matter how badly a spaceship is attacked, its internal gravity system is never damaged.

39) If there is a deranged killer on the loose, this will coincide with a thunderstorm that has brought down all the power and phone lines in the vicinity.

40) You can always find a chainsaw whenever you're likely to need one.

41) All Americans have phones which can reach throughout the house-even if it has a cord. If its cordless- you can pick up perfect reception all around the house...unless there is a insane killer about

42) All bombs are fitted with electronic timing devices with large red readouts so you know exactly when they're going to go off.

43) Guns are like disposable razors - if you run out of bullets, just throw the gun away. You can always buy a new one.

44) Make-up can safely be worn to bed without smudging.

45) Building ventilation ducts are always clean.

46) Film stars are always super-human- they never need to use the bathroom

47) Any computer, anywhere, even in the jungle, can hack into the most secure goverment system.

48) Any aliens from outer space that you meet will speak your language.

49) No matter how many times you punch someone they will always come back for more - and their wounds have healed dramtically the next day

50) All telephone numbers in America begin with the digits 555.

51) All handcuffs can easily be opened with nothing more than a paper clip.

52) Grocery shopping bags are made out of brown paper and there is always enough shopping to fill two bags exactly.

53) If you need to open a locked door make sure you have a credit card handy, that will do. Unless its the door to a burning building with a child trapped inside.

54) If you need to reload your gun, you will always have more ammunition - even if you haven't been carrying any before now.

55) If your town is threatened by an imminent natural disaster or killer beast, the mayor's first concern will be the tourist trade or his forthcoming art exhibition.

56) Most laptop computers are powerful enough to override the communication systems of any invading alien civilization.

57) No-one involved in a car chase, hijacking, explosion, volcanic eruption or alien invasion will ever go into shock.

58) When a person is knocked unconscious by a blow to the head, they will never suffer a concussion or brain damage.

59) Large loft-style apartments in New York City are well within the price range of most people - whether they are employed or not.

60) At least one of a pair of identical twins is born evil.

61) Should you decide to defuse a bomb don't worry which wire to cut. You will always choose the right one.

62) Honest and hard working policemen are traditionally gunned down three days before their retirement.

63) If you are blonde and pretty, it is possible to become a world expert on nuclear fission at the age of 22.

64) Even if you've been set up for murder, been framed and you have the whole world wide police force hunting you down, you will automatically live happliy ever after aslong as you break away from the police and kill the bad guy.

65) If you desire to send any car into flame for any given reason, just shoot it three times, even though in real life you could stand right infront of a vechile and shoot the gun into the gas tank, it wouldnt ignite the fuel, only 1 or 2 bullets in the world can cause a spark, and it seems every police man in movies who blow up vehicles have those bullets!

66) Any woman who has just witnessed her father ,(brother, husband, fammily member ect) killed right there infront of her, will never be traumatised , morn, or be effected in anyway to resist making love to the hero who saved her!

68) Why when the hero of the movie gets the girl at the end , it seems like they will live happily ever after, yet dosent even mention her name or remember her in sequals!

69)You never need to look up the phone number for the pizza delivery service and the delivery guy is always psycic -you never need to tell him where you live or what you want on your pizza.

70) After witnessing a horrible crime being committed- don't call the cops, instead conduct your own Private Eye investigation.

71) If a lifetime of watching movies has taught me anything at all, it's to MAKE SURE that a captured secret agent is dead BEFORE you walk away from your miscellaneous torture device.

72) That, and to always look behind you when you hear menacing violin music begin to play.

73) In school, teachers will always be interrupted mid-sentence by the end-of-class bell.

74) Rather than wasting bullets, Megalomaniacs prefer to kill their arch enemies using complicated machinery involving fuses, pulley systems, deadly gases, lasers and man-eating sharks which will allow their captives at least 20 minutes to escape.

75) Never disarm a bomb unless it has one second left on the timer. The same goes for escaping from areas with a timed locking mechanism.

76) Always trust the most annoying person you can find because he/she will always survive.

77) If you are being chased by zombies run as fast as you can, even though they can barely walk they will still catch up with you.

78) Secret agents cannot drown because they have special lungs that allow them to breathe forever.

79) If someone you love dies then start mourning and crying, doing so will mean that they will then magically appear in front of you!

80) If someone or something is about to kill you and you have a gun then you are screwed because even if you have a loaded gun, the bullets will mysteriously disappear once you start shooting.

81) If you are in a vehicle and you have a vision of a huge accident and then get out of it then beware, because afterwards, any random object could kill you in any random way. (From Final Destination)

82) If your wife is having an affair, never kill the person she is having it with, you may have to eat him the next day. (From The Cook, The Wife, The Thief and Her Lover)

83) No matter what your mission is you will be given the lastest gadget (or have it installed in your car), which will be the exact thing you need to complete your mission (and it will always work). Also no matter how much experince and trainning someone has shoting, they will always miss the hero.

84) No matter how fast someone runs through the woods, the killer will be able to walk and manage to get just in front of the person as they fall or turn around.

85) All of the killers victims will fall out of trees and become visible only when the last person alive is running for their lives.

86) Being a camp counsellor at a summer camp is as good as a death sentence

87) All zombies roaming the streets have only been bit once or twice, yet when a zombie gets someone on screen they always tear them to pieces

88) Two gophers and a piece of clothes can be made into the deadly weapon known as gopfer-jakus
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Herema
 
  1  
Reply Mon 16 Jul, 2007 05:03 pm
ROFLMBOLOL!!!

I LOVE IT!!!!!!!!!!!!!!

Needing a little break from creating my Empire and my fantasy land near the edge of Never Never Land.......I came here to read a few posts.

Even though I have had little time to actually interact here as of late, I cherish strings like these that keep our fantasy worlds in check and our realities insane just enough to be funny!

Tnx 4 the LOL

me agapi kai filia
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