Chai Tea wrote:farmerman wrote:I cant eat 50 hard boiled eggs at one time
So what did you learn from that?
That it's a bad idea to eat 50 hard boiled eggs at once, because it might lead to saying dumb things like, "What we have is a failure to communicate" in a mocking manner.
Well, I'm glad somebody got the allusion, Chai tea.
That everyone passes gas at least 17 times per day
That the moon looks bigger the closer it is to the horizon is an optical illusion not an optical effect.
That cat urine glows in black light.
and that clinophonia is fear of beds.
and that 57 on Heinz ketchup bottles marks the variety of ketchups they once had.
Mercedes was the name of the company's founder's daughter.
none of the plastic eggs used at Easter are laid by plastic chickens
Bi-Polar Bear wrote:none of the plastic eggs used at Easter are laid by plastic chickens
Another illusion shattered...
Shoelaces.
Why'd I bother learning to tie them up?
I shoulda known velcro was on its way - and I'm nearly old enough to own velcro'd sneakers
Thay buying ladies drinks and flattering them with one's attention is not always the path to bliss that it promises to be at the time.
That a see through dress does not indicate nudity underneath
Analyzing a joke is like dissecting a frog.
Nobody is really interested, and in the end the frog dies.
ahhh....LE, you have that picture of us acting up as your avatar....
you remembered, how sweet.
anyway
uber useless thing learned....
the Macarana.
That a B2 bomber costs three times its weight in gold.
That everything I have ever learned is useless now that I have teenagers.
A cup of decaffinated coffee has more caffeine than a head of lettuce
That you can 'rate-up' slow film (ie tell your camera it has a higher ASA) if you develop it as if it had that ASA. I haven't owned or used a camera that has film for 10 years....
At school I was taught the difference between Doric, Ionian and Corinthian columns - why?
The first computer game was Spacewar! written over a year (200 programming hours) for a PDP-1 as an MIT student project to demonstrate the potential of computing by developing a 'killer app'. The three criteria were:
1) demonstrate as many of the computer's resources as possible
2) be interesting, which means every run should be different
3) should involve the onlooker in a pleasurable and active way.
It was first played in 1962.
cited from Tom Chatfield Fun Inc. New York : Pegasus, 2010 pp.15-16