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Madden 2004

 
 
Reply Sat 6 Sep, 2003 10:00 pm
Anyone have the new Madden Game?

Anyone care to share some strategy?
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Type: Discussion • Score: 1 • Views: 11,701 • Replies: 13
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Craven de Kere
 
  1  
Reply Sat 6 Sep, 2003 10:07 pm
Quote:
Madden NFL 2004
Fantasy Draft FAQ Version 1.0
By kookookrow II
Copyright 2003 Josh Guillet

*****************
Table of Contents
*****************

1.Introduction
2.Version History
3.Guide Overview
4.Draft Priority List + Top 10 Players at each position
5.Draft Result
6.Kick Return game
7.Young Money
8.Gatorade Players
9.Credit & Thanks

**************
1.Introduction
**************

This guide is copyrighted by Josh Guillet, except for Trademarks, which are
copyrighted by their owners. In most cases here that is The National Football
League or the creators of this wonderful game. This guide was originally posted
on GameFAQS.com, but can be put on any other site as long as I am given credit and
contacted. If you want to use this guide, contact me at [email protected].
With that said, let's get to the guide.

*****************
2.Version History
*****************

Version 1.0: Started this guide. Includes Introduction, Guide Overview, Draft
Priority List + Top 10 Players at each position, Draft Result, Credit & Thanks.

Version 2.0: Added Kick return game and Young Money.

Version 3.0:Added Version History, Gatorade Players, and two new teams to Draft
Results.

Version 3.5:Fixed an error and added a team to draft results.

****************
3.Guide Overview
****************

This guide will help you get through a fantasy draft in Madden 2004 with a good
team. It will give a draft priority list, the top 10 players at each position,
(based on original rosters) and an actual fantasy draft result team. If you don't
know what a fantasy draft is, it is this. Each team loses their roster, and
drafts players back in 49 rounds. They can also draft Free Agents. If anyone has
any questions, send them to me at the e-mail address listed in section 1.

*****************************************
4. Draft Priority List + Ten Best Players
*****************************************

This order is credit to the Official Madden NFL 2004 Strategy Guide. The comments
and top ten are credit to me. In the case of a tie in the top ten overall, the
order will go by how much I like the player. In the event of there being two
names for one position (i.e. Guard=Left Guard and Right Guard) they will be
grouped together.

1.Quarterback-An all around offensive leader.

1. Brett Favre
2. Rich Gannon
2. Donovan McNabb
4. Michael Vick
5. Jeff Garcia
6. Steve McNair
7. Peyton Manning
8. Drew Bledsoe
9. Kurt Warner
10. Tom Brady

2.Halfback-The running game.

1. Priest Holmes
2. Ricky Williams
3. Marshall Faulk
4. LaDainian Tomlinson
5. Corey Dillon
6. Clinton Portis
7. Ahman Green
8. Deuce McAllister
9. Curtis Martin
10. Shaun Alexander

3.Center-For up the middle runs.

1. Kevin Mawae
2. Olin Kreutz
3. Matt Birk
4. Tom Nalen
5. Jeremy Newberry
6. Damien Woody
7. Casey Wiegmann
8. Jeff Hartings
9. Hank Fraley
10. Jeff Mitchell

4.Defensive End- The pass rush.

1. Jason Taylor
2. Michael Strahan
3. Hugh Douglas
4. Simeon Rice
5. Trevor Price
6. Richard Seymour
7. Julius Peppers
8. John Abraham
9. Patrick Kerney
10. Marcellus Wiley

5.Middle Linebacker-Should be a pass rusher and a run stopper.

1. Ray Lewis
2. Brian Urlacher
3. Zach Thomas
4. Keith Brooking
5. Kendrell Bell
6. Jamie Sharper
7. Donnie Edwards
8. Michael Barrow
9. London Fletcher
10. Earl Holmes

6.Offensive Tackle-For outside running and pass blocking.

1. Jonathan Ogden
2. Orlando Pace
3. Lincoln Kennedy
4. Tra Thomas
5. Walter Jones
6. Chris Samuels
7. Kyle Turley
8. Willie Roaf
9. Willie Anderson
10. Bob Whitfield

7.Offensive Guard-For inside running and pass blocking.

1. Larry Allen
2. Will Shields
3. Ruben Brown
4. Alan Faneca
5. Ron Stone
6. Leonard Davis
7. Dan Neil
8. Jermane Mayberry
9. Brian Waters
10. Randy Thomas

8.Offensive Tackle-You need another.

Top 10 under #6

9.Wide receiver-Should have good hands and speed.

1. Terrell Owens
2. Marvin Harrison
3. Randy Moss
4. Hines Ward
5. Eric Moulds
6. Torry Holt
7. Isaac Bruce
8. Joe Horn
9. Peerless Price
10. Keyshawn Johnson

10.Defensive End-Another one to add to the pass rush.

Top ten under #4

11.Cornerback-Look for speed here.

1. Champ Bailey
2. Sam Madison
3. Patrick Surtain
4. Ty Law
5. Charles Woodson
6. Aaron Glenn
7. Ronde Barber
8. Bobby Taylor
9. Chris McAlister
10. Troy Vincent

12.Outside Linebacker-Blitzer and decent run stopper.

1. Derrick Brooks
2. LOLB #51 AKA Lavar Arrington
3. Junior Seau
4. Joey Porter
5. Takeo Spikes
6. Peter Boulware
7. Anthony Simmons
8. Julian Peterson
9. Chad Brown
10. Rosevelt Colvin

13.Defensive Tackle-A run stuffer, but pass rushing ability is a plus.

1. Warren Sapp
2. La'Roi Glover
3. Bryant Young
4. Corey Simon
5. Chris Hovan
6. Pat Williams
7. Kris Jenkins
8. Tim Bowens
9. Daryl Gardener
10. Casey Hampton

14.Strong Safety-A hard hitter as well as a coverage man.

1. Lawyer Milloy
2. John Lynch
3. Shaun Williams
4. Robert Griffith
5. Ed Reed
6. Tony Parrish
7. Sammy Knight
8. Adam Archuleta
9. Kwamie Lassiter
10. Donovin Darius

15.Wide receiver-Another pair of hands. Speed is a big plus.

Top ten under #9

16.Outside Linebacker-To round off a 4-3 linebacker bunch.

Top ten under #13

17.Tight End-Blocking ability and receiving talent should be balanced.

1. Tony Gonzalez
2. Jeremy Shockey
3. Shannon Sharpe
4. Todd Heap
5. Marcus Pollard
6. Bubba Franks
7. Frank Wycheck
8. Chad Lewis
9. Alge Crumpler
10. Randy McMichael

18.Cornerback-Another coverage man. Run stopping ability is a plus on the #2.

Top ten under #11

19.Free Safety-Balance is important.

1. Brian Dawkins
2. Darren Sharper
3. Rod Woodson
4. Rodney Harrison
5. Lance Schulters
6. Mike Brown
7. Roy Williams
8. Ryan McNeil
9. Brock Marion
10. Tebucky Jones

20.Offensive guard. With a great O-line other than this, a decent one will work
here.

Top ten under #7.

21.Fullback-Blocking comes first. Receiving and running are a plus.

1. Mike Alstott
2. Lorenzo Neal
3. Jim Kleinsasser
4. Fred Beasley
5. William Henderson
6. Tony Richardson
7. Rob Konrad
8. Cory Schlesinger
9. Jon Ritchie
10. James Hodgins

22.Halfback-A backup is a plus over a long season. You may want a power runner.

Top 10 under #2

23.Kicker-They can mean the difference between winning and losing.

1. Adam Vinatieri
2. David Akers
3. Olindo Mare
4. Martin Gramatica
5. Matt Stover
6. Mike Vanderjagt
7. Jason Elam
8. John Carney
9. Sebastian Janikowski
10. Paul Edinger

24.Punter-Skip this if you never punt, but you do need one.

1. Todd Sauerbrun
2. Chris Hanson
3. Brad Maynard
4. Scott Player
5. Shane Lechler
6. Brian Moorman
7. Chris Gardocki
8. Darren Bennett
9. Mitch Berger
10. Sean Landeta

25.Cornerback-Speed is a plus for the third string.

Top ten are under #11

26 and on-I would advise you to simulate the rest, but if not you just go for
backups.

***************
5.Draft Results
***************

I will accept any Fantasy draft team results that use the strategy above or a
similar one. E-mail them to the address in section 1. I only want the starters
except on HB, I want the backup, on WR I want 3, and Cornerback, I want 4. I will
only accept teams under the salary cap of $70 million.

********************
kookookrow II's team
********************

I used a similar strategy to the one above

QB Michael Vick
HB Ahman Green
HB Trung Canidate
FB Mike Anderson
WR Hines Ward
WR Kevin Johnson
WR Antwaan Randle El
TE Bubba Franks
LT Marvel Smith
LG Brian Waters
C Olin Kreutz
LG Travis Claridge
RT Jon Runyan
RE Kyle Vanden Bosch
RE Grant Wistrom
DT Tony Williams
DT Edward Jasper
ROLB Henri Crockett
MLB Jamie Sharper
ROLB Jeff Ulbrich
CB Dre' Bly
CB Eric Warfield
CB Terry Cousin
CB Ray Mickens
FS Dexter Jackson
SS Donovin Darius
K David Akers
P Bill LaFleur
KR Michael Lewis
KR Jermaine Lewis
PR Michael Lewis

****************
Chazburgr's team
****************

QB Donovan McNabb
HB Ahman Green
HB LaMont Jordan
FB Dan Kreider
WR Darrell Jackson
WR Corey Bradford
WR J.J. Stokes
TE Todd Heap
LT Marvel Smith
LG Ben Hamilton
C Olin Kreutz
RG Jermaine Mayberry
RT John Tait
LE Adawale Ogunleye
RE Kabeer Gbaja-Biamila
DT Cornelius Griffin
DT Kelly Gregg
LOLB Steve Foley
MLB London Fletcher
ROLB Dhani Jones
CB Fred Thomas
CB Jason Webster
CB Bryant Westbrook
CB Deshea Townsend
FS Keion Carpenter
SS Donovin Darius
K Adam Vinatieri
P Brian Moorman
KR Jermaine Lewis
KR Corey Bradford
PR Jermaine Lewis

***************************
kookookrow II's second team
***************************

This is made using the exact strategy as above.

QB Tom Brady
HB Clinton Portis
HB Emmitt Smith
FB Zack Crockett
WR Charles Rogers
WR David Patten
WR Corey Bradford
TE Bubba Franks
LT Marvel Smith
RG Kelvin Garmon
C Olin Kreutz
RG Randy Thomas
LT Chad Clifton
RE Darren Howard
RE Kabeer Gbaja-Biamila
DT Cornelius Griffin
DT Chartric Darby
LOLB Steve Foley
MLB Al Wilson
ROLB Dhani Jones
CB Fernando Bryant
CB Jason Webster
CB Terry Cousin
CB Michael Lehan
FS Ronnie Heard
SS Troy Polamalu
K Ryan Longwell
P Toby Gowin
KR/PR Michael Lewis
KR Darrien Gordon

*****************
Eticket109's team
*****************

QB Aaron Brooks
HB Shaun Alexander
HB2 LaMont Jordan
FB Terrelle Smith
WR Terrell Owens
WR2 James Trash
WR3 Dwayne Bates
TE Todd Heap
LT Marvel Smith
LG Edwin Mulitalo
C Olin Kreutz
RG Cosey Coleman
RT Ryan Young
LE Shaun Ellis
RE Courtney Brown
DT Cornelius Griffin
DT2 John Thornton
LOLB Keith Newman
MLB Dan Morgan
ROLB Dhani Jones
CB Ashley Ambrose
CB2 Terry Cousin
CB3 Nnamdi Asomugha
CB4 Chris Watson
FS Mark Roman
SS Tank Williams
K Paul Edinger
P Rodney Williams
KR Jacquez Green
KR Chris Watson
PR Jacquez Green

****************
6.Kick Returners
****************

After the Fantasy draft you can usually pick up a kick returner or two from free
agency. This section lists the top 20 kick returners, 10 that are above 85
overall and are good returners, and players usually in free agency after the draft
that are good return men.

****************
6a.Top returners
****************

1. Desmond Howard-Free Agency
2. Santana Moss-New York Jets
3. Dennis Northcutt-Cleveland Browns
4. Derrick Mason-Tennessee Titans
5. Michael Lewis-New Orleans Saints
6. Jermaine Lewis-Jacksonville Jaguars
7. Brian Mitchell-New York Giants
8. Charlie Rogers-Miami Dolphins
9. Dante Hall-Kansas City Chiefs
10. Terry Fair-Free Agency
11. Chad Morton-Washington Redskins
12. Steve Smith-Carolina Panthers
13. Antwaan Randle El-Pittsburgh Steelers
14. Phillip Buchanon-Oakland Raiders
15. Ronney Jenkins-Oakland Raiders
16. Az-Zahir Hakim-Detroit Lions
17. Allen Rossum-Atlanta Falcons
18. Deltha O'Neal-Denver Broncos
19. Darrien Gordon-Free Agency
20. John Simon-Tennessee Titans

*****************************************
6b.Above 85 Overall + Good Return Players
*****************************************

1. Derrick Mason-Tennessee
2. Deltha O'Neal-Denver
3. Tim Brown-Oakland
4. Troy Brown-New England
5. Brock Marion-Miami
6. Dwight Smith-Tampa Bay
7. R.W. McQuarters-Chicago
8. Adrian Wilson-Arizona
9. Aaron Glenn-Houston
10. Champ Bailey-Washington

******************************************************
6c.Free Agent Return Men Available After Fantasy Draft
******************************************************

These come from my fantasy draft. I list those with above 90 Kick Return. After
your draft you have some good returners to sign from Free Agency.

Desmond Howard
Michael Lewis
Jermaine Lewis
Brian Mitchell
Charlie Rogers
Darrien Gordon
Ronney Jenkins

*************
7.Young Money
*************

This section lists every player under 25 years of age that has above 78 overall.
These are good to pick in the draft because they will last a while.

************
Quarterbacks
************

Byron Leftwich
Carson Palmer
Joey Harrington
Drew Brees
David Carr
Michael Vick

*********
Halfbacks
*********

Marcel Shipp
LaMont Jordan
TJ Duckett
Anthony Thomas
Kevan Barlow
William Green
Michael Bennett
Travis Henry
Edgerrin James
Jamal Lewis
Clinton Portis
Deuce McAllister
LaDainian Tomlinson


*********
Fullbacks
*********

Heath Evans
Terrelle Smith


**************
Wide Receivers
**************

David Terrell
Dez White
Andre Davis
Reggie Wayne
Josh Reed
Dennis Northcutt
Antonio Bryant
Steve Smith
Travis Taylor
Ashley Lelie
Santana Moss
Antwaan Randle El
Andre Johnson
Darrell Jackson
Quincy Morgan
Chris Chambers
Charles Rogers
Donte Stallworth
Jerry Porter
Chad Johnson
Rod Gardner
Laveranues Coles
Koren Robinson
David Boston

**********
Tight Ends
**********

Jerramy Stevens
Randy McMichael
Alge Crumpler
Bubba Franks
Todd Heap
Jeremy Shockey

*****************
Offensive Linemen
*****************

LT Matt Light
LT Levi Jones
LT Jeff Backus
LT Bryant McKinnie
LT Marvel Smith
LG Eric Steinbach
LG Toniu Fonoti
LG Steve Hutchinson
C Roberto Garza
C Hank Fraley
C Damien Woody
C Olin Kreutz
RG Kendall Simmons
RG Cosey Coleman
RG LeCharles Bentley
RG Leonard Davis
RT Maurice Williams
RT Greg Randall
RT Kenyatta Walker
RT Kareem McKenzie
RT Mike Williams

**************
Defensive Ends
**************

LE Anthony Weaver
LE Charles Grant
LE Julius Peppers
LE Richard Seymour
RE Kalimba Edwards
RE Carlos Hall
RE Courtney Brown
RE Dwight Freeney
RE Kabeer Gbaja-Biamila
RE Justin Smith
RE Andre Carter
RE John Abraham

*****************
Defensive Tackles
*****************

Larry Tripplett
Dewayne Robertson
Damione Lewis
Ryan Pickett
Marcus Stroud
John Henderson
Shaun Rogers
Albert Haynesworth
Anthony McFarland
Casey Hampton
Kris Jenkins
Chris Hovan

***********
Linebackers
***********

LOLB Marcus Washington
Matt Stewart
Chris Claiborne
Rosevelt Colvin
Julian Peterson
Lavar Arrington AKA LOLB #51
MLB Edgerton Hartwell
Isaiah Kacyvenski
Napolean Harris
Dan Morgan
Kendrell Bell
Brian Urlacher
ROLB Na'il Diggs
Tommy Polley
Ian Gold
Eric Barton

***********
Cornerbacks
***********

Marcus Trufant
Jerry Azumah
Ken Lucas
Jamar Fletcher
Gary Baxter
William Peterson
Terence Newman
Derek Ross
Phillip Buchanon
Andre Dyson
Quentin Jammer
Fred Smoot
Nate Clements
Champ Bailey

********
Safeties
********

FS Idrees Bashir
Deon Grant
Dwight Smith
Roy Williams
Mike Brown
SS Kenoy Kennedy
Marques Anderson
Derrick Gibson
Ifeanyi Ohalete
Troy Polamalu
Coy Wire
Michael Lewis
Tank Williams
Adrian Wilson
Adam Archuleta
Ed Reed

*******
Kickers
*******

Bill Gramatica
Jeff Reed
Sebastian Janikowski
Paul Edinger

*******
Punters
*******

Dave Zastudil

******************
8.Gatorade Players
******************

This section will list players that can be drafted fairly late and still play way
beyond expectations. It will be updated frequently. The idea of this section was
contributed by gt40lm. He also contributed most of this section. This section is
named after and dedicated to Gatorade, the high performance sports drink. Other
members of the Playstation 2 Madden 2004 board made contributions.

QB David Carr
HB Duce Staley
FB Patrick Pass
TE Dallas Clark
T Jordan Gross
C Mike Flanagan
DE Reggie Upshaw
OLB Hannibal Navies
MLB Nick Barnett
SS Troy Polamalu (SS #41)
K Jay Feely
CB Terry Fair
CB Bryant Westbrook
WR Robert Ferguson
QB Seneca Wallace
OLB Terrell Suggs
WR Tyrone Calico
CB Lito Shepherd
CB Al Harris

*******************
9.Credit and Thanks
*******************

This guide is credited to me (Josh Guillet). Certain parts may have come from other places, but
in those parts they are given credit. This guide also contains parts credit to
the Official Madden NFL 2004 strategy guide made by Prima Games. Thanks goes to
EA Sports for making this game and the NFL for giving us what we all need, a good
game of football.
0 Replies
 
Craven de Kere
 
  1  
Reply Sat 6 Sep, 2003 10:14 pm
Quote:
-------------------------------------------------------------------------------
Madden 2004 Roster Update FAQ
author: ToneDef724

1. Legal Info

This section is usually for a bunch of mumbo-jumbo about where a guide can and
cannot be posted and so forth. But im not really concerned with limiting this
guide's usage, as the only reason it is being written is for people to use it.
GAMEFAQS.com is only place currently authorized to post this document, and as
far as personal and private usage go right ahead. IF you want to post this
guide on a your own site, all I ask is that you contact me to let me know that
you are doing so. As long as the document is not altered and I am given proper
credit, there will be no problems.

2. Version History

Version 0.61 - 9/2/03

fixed error on Dolphins LG#70, minor additions to CAP request and transactions,
also minor tid bit added to Outro

Version 0.6 - 8/31/03

fixed LaVar Arrington to 56 like he should be (typo), updated contact info,
added section 5 (CAPs), added alot of information to what is now section
6 (transactions)

Version 0.5 - 8/15/03

initial version, wrote legal, intro and section 4, started section 5, set up
section 6 and outro

3. Intro

I've always been one of those people who is very picky about having updated
rosters in video games, especially in a game like Madden, which alows you to
alter the default rosters in just about any way imaginable. I am writing this
for those Gamecube owners like me who don't have access to the Roster Update
downloads directly from EA available to PS2 users(although im sure it would
serve its puropse for users on any platform) I would like to point out
(although I think it is obvious) that the contents of this document are a
compilation of information posted on various NFL and team related websites.
This document's sole purpose is to make said information more accesible and
easily readable in one document.

4. Player Info to Change

Chiacgo Bears -

(DT#77) - Ian Scott (#71)
(MLB#95) - Lance Briggs(#91)
(FS#38) - Todd Johnson(#32)

Cinncinati Bengals -

(LE#69) - Elton Patterson (#67)

Buffalo Bills -

none

Denver Broncos -

(RT#70) - George Foster (#72)
(RE#95) - Bryant McNeal (#90)
(DT#90) - Nick Eason (#97)

Cleveland Browns -

(LT#76) - Gus Felder (#75)
(C#55) - Jeff Faine (#50)
(DT#74) - Antonio Garay (#95)
(CB#28) - Chris Crocker (#25)

Tampa Bay Buccaneers -

(LT#79) - Lance Nimmo (#75)
(LG#75) - Sean Mahan (#78)
(CB#22) - Torrie Cox (#24)

Arizona Cardinals -

(LOLB#45) - Gerald Hayes (#54)

San Diego Chargers -

(LT#74) - Courtney VanBuren
(CB#25) - Sammy Davis (#22)
(SS#46) - Terrence Kiel (#48)

Kansas City Chiefs -

none

Indianapolis Colts -

(LT#60) - Makao Freitas
(RE#77) - Robert Mathias (#98)
(LOLB#55) - Keyon Whiteside (#52)
(CB#26) - Donald Strickland (#30)

Dallas Cowboys -

(CB#35) - B.J. Tucker (#33)

Miami Dolphins -

(LT#77) - Wade Smith(#74)
(RG#70) - Taylor Whitely(#69)
(LOLB#56) - Eddie Moore (#58)

Philadelphia Eagles -

(LG#73) - Jeremy Bridges (#74)
(RT#70) - Dante Ellington (#65)

Atlanta Falcons -

(CB#21) - Bryan Scott (#24)

San Francisco 49ers -

(DT#73) - Anthony Adams (#91)

New York Giants -

(C#50) - Wayne Lucier (#62)
(CB#38) - Roderick Babers (#31)

Jacksonville Jaguars -

none

New York Jets -

(LG#62) - Dave Yovanovits (#64)
(SS#37) - Derek Pagel (#25)

Detroit Lions -

none

Green Bay Packers -

(LOLB#92) - Hunter Hillenmeyer (#57)

Carolina Panthers -

none

New England Patriots -

(DT#79) - Dan Klecko (#90)

Oakland Raiders -

(LE#98) - Tyler Brayton (#91)
(RE#59) - Sam Williams (#54)
(CB#29) - Nnamdi Asomugha (#21)

St. Louis Rams -

(LOLB#47) - Pisa Tinoisamoa (#50)

Baltimore Ravens -

none

Washington Redskins -

(LB #51) - LaVar Arrington (#56)

New Orleans Saints -

(MLB#45) - Cie Grant (#58)

Seattle Seahawks -

none

Pittsburgh Steelers -

(SS#41) - Troy Polamalu (#43)

Houston Texans -

(RT#74) - Seth Wand (#78)
(ROLB#99) - Antwan Peek (#60)

Tennessee Titans -

(RG#74) - Todd Williams (#78)
(FS#28) - Donnie Nickey (#23)

Minnesota Vikings -

(MLB#53) - E.J. Henderson (#56)

5. CAPS (Create-a-Players)

*************************************
Currently I have not aquired any CAPs, though I hope to soon. For now this
section will be used as a CAP request list. If you can fill a request, please
submit and you will recieve credt (contact info below). If you have a
request, you can also e-mail to get it posted here. Im also going to start a
thread on the message board as well.
*************************************

Request List:

QB Nick Rolovich (Broncos)
QB Tony Romo (Cowboys)
QB Kirk Farmer (Rams)
QB Drew Henson (Texans)
RB Cecil Sapp (Broncos)
RB Leonard Henry (Dolphins)
RB Joe Smith (Jaguars)
RB Ki-Jana Carter (Saints)
RB Dante Brown (Steelers)
RB Dwone Hicks (Titans)
FB Chris Davis(Seahawks)
FB R.J. Luke (Titans)
WR Lawrnce Hamilton (Bengals)
WR David Tyree (Giants)
WW J.J. Moses (Texans)
T Brad Bedell (Redskins)
T Akil Smith (Redskins)
T Pita Elisara (Redskins)
T Chester Pitts (Texans)
DT Willie Blade (Cowboys)
DT Matt Leonard (Jaguars)
DT Terrance Martin (Texans)
OLB Joe Odom (Bears)
OLB Khalid Abdullah (Bengals)
OLD Sherrod Coates (Browns)
OLB Fred Jones (Chiefs)
OLD Cato June (Colts)
MLB Dwayne Levels (Bengals)
CB Brock Williams (Bears)
CB Reggie Myles (Bengals)
CB Terrel Roberts (Bengals)
CB William Hampton (Panthers)
CB Asante Samuel (Patriots)
FS Vernon Fox (Chargers)
FS Erwin Swiney (Packers)
FS Terreal Bierra (Seahawks)
SS David Young (Jaguars)


6. Transactions by Team

******note on retiring players*******
You may be wondering how to simulate a player retirement. Simplest way is to
just release them then edit their essential ratings down to zero so that
their overall is low (in 2003 it would go down to a 12 or 13) and nobody
wil sign them.
*************************************

*************************************
It should be noted that there are alot of problem encountered when trying to
cut/sign players, due to minimum roster requirements. I hope to have CAPS in
order to reduce the occurance of this problem (see CAPS section for more info)
*************************************

Chiacgo Bears -

released FB Damian Shelton
released LOLB Mike Caldwell
released CB Roosevelt Williams
traded DT Ted Washington to NE for a 4th round pick

Cinncinati Bengals -

released WR Ron Dugans
released WR Dany Farmer
released TE Sean Brewer
released RE Reinard Wilson
released LOLB Steve Foley
released MLB Armegis Spearman
released CB LaVar Glover
released FS Lamont Thompson
released SS JoJuan Armour
released K Neil Rackers
signed TE Tony Stewart
signed LOLB Keyon Whiteside
signed K Shayne Graham

Buffalo Bills -

released WR Charles Johnson
released WR James Jett
released SS Tony Driver
signed RB Joe Burns
signed RE Grant Irons
signed MLB Dominique Stevenson
traded RB Olandis Gary to DET for an undisclosed draft pick

Denver Broncos -

released QB Jarious Jackson
released RB Terrell Davis
released RB KaRon Coleman
relased WR Herb Haygood
signed LT Blake Brockermeyer
signed CB Roosevelt Williams
traded DT Lionel Dalton to WAS for a conditional draft pick

Cleveland Browns -

released LOLB Michael Josiah

Tampa Bay Buccaneers -

released RB Travis Stephens
released WR Charles Lee
released TE Ricky Dudley
signed WR Reggie Barlow
signed TE Tony McGee

Arizona Cardinals -

released RB Travis Prentice
released WR Marquise Walker
released MLB Tony Gilbert
signed RB Josh Scobey
signed CB Emmanuel McDaniel

San Diego Chargers -

released QB Seth Burford
released FS Ryan McNeil

Kansas City Chiefs -

retired T Willie Jones
released WR Snoop Minnis
released LB Lew Bush
released LB Dustin Cohen
signed WR Dameane Douglass

Indianapolis Colts -

released LOLB Keyon Whiteside
signed QB Jim Druckenmiller

Dallas Cowboys -

released QB Clint Stoerner
released WR Ken-Yon Rambo
released TE Tony McGee
released LE Demetric Evans
released RE Colston Weatherington
released DT John Nix
signed TE James Whalen
signed LE Eric Ogbogu
signed DT Daleroy Stewart
aquired LE Kenyon Coleman from OAK for undisclosed draft pick

Miami Dolphins -

released RB Robert Edwards
released FB Deon Dyer
signed QB Clint Stoerner

Philadelphia Eagles -

released QB Tim Hasselbeck
traded WR Freddie Millons to PIT for a conditional draft pick

Atlanta Falcons -

released WR MarTay Jenkins
released TE Lamont Hall
signed TE Sean Brewer
signed CB Juran Bolden

San Francisco 49ers -

released QB Brandon Doman
released DT Jim Flanigan
released CB Fred Weary
signed WR Fred Coleman
signed LE Chidi Ahanotu
signed DT Dwight Johnson

New York Giants -

released TE Wesley Walls
signed HB Delvin Joyce
signed TE Dan O'Leary
signed CB Ray Green

Jacksonville Jaguars -

released RB Elvis Joseph
released WR Donald Hayes
released WR Kevin Lockett
released LE Marco Coleman
released DT Larry Smith
released SS Johndale Carty
signed WR R. Jay Soward
signed LT Sammy Williams
aquired FS Anthony Mitchel from BAL for conditional draft pick

New York Jets -

released RB Sean Bennett
released WR Tory Woodbury
signed QB Jamie Martin
signed DT Chester McGlockton

Detroit Lions -

released RB Luke Staley
signed DT Dan Wilkenson
signed MLB Josh Thornill
signed ROLB Chaz Murphy
aquired HB Olandis Gary from BUF for an undisclosed draft pick

Green Bay Packers -

released QB Akili Smith
released HB Lamar Smith
released TE Tyrone Davis
released C Frank Winters
released DT Steve Martin
released DT Steve Warren
released DT Larry Smith
released SS Jeremy Unertl
signed TE Wesley Walls
signed LT Reggie Coleman
signed DT Gilbert Brown
signed FS Curtis Fuller

Carolina Panthers -

released RB Skip Hicks
released RB Dee Brown
released CB Brad Franklin
released CB Emmanuel McDaniel
signed QB Randy Fasani
signed RB Rod Smart (the all famous "He Hate Me")
signed LOLB Mike Caldwell

New England Patriots -

released RB J.R. Redmond
released RB Antwoine Womack
released FB Patrick Pass
released WR Dedric Ward
released CB Otis Smith
signed C Bill Conaty
signed RB Mike Cloud
signed FB Larry Centers
aquired DT Ted Washington from CHI for a 4thround pick

Oakland Raiders -

released FB Cecil Martin
released WR Marcus Knight
signed DT Chris Cooper
traded LE Kenyon Coleman to DAL for undisclosed draft pick

St. Louis Rams -

released QB Scott Covington
released FB J.R. Niklos
released WR Troy Edwards
released CB Todd Howard
released FS Kim Herring
signed LT Matt Anderle
signed C John Romero
signed CB Fred Weary
signed SS Rich Coady

Baltimore Ravens -

retired DE Michael McCrary
signed C Joe Maese
signed MLB Bart Scott
traded FS Anthony Mitchel to JAX for a conditional draft pick

Washington Redskins -

released RG Tre Johnson
released RT Rod Jones
released DT Dan Wilkinson
released DT Delbert Cowsette
aquired DT Martin Chase from NO for a draft pick
aquired DT Lional dalton from DEN for a draft pick

New Orleans Saints -

released RB Curtis Keaton
released WR Talman Garnder
released WR Kareem Kelly
released TE David Sloan
released C Terrence Wagner
traded DT Martin Chase to WAS for a draft pick

Seattle Seahawks -

released LOLB Marcus Bell
released CB Doug Evans
released FS Curtis Fuller
signed MLB Randall Godfrey
signed ROLB D.D. Lewis
signed CB Kris Richard

Pittsburgh Steelers -

released RB Chris Fuamatu (he's a bad) Ma'afala
released CB Hank Poteat
signed TE Matt Cushing
aquired WR Freddie Millons from PHI for conditional draft pick

Houston Texans -

retired HB James Allen
retired LT Tony Boselli
released QB Mike Quinn
released DT Charles Hill
released MLB Jason Lamar
released ROLB Patrick Chukwurah
signed C Ben Lynch

Tennessee Titans -

released RB John Simon
released FB Greg Comella

Minnesota Vikings -

released RE Lorenzo Bromell

7. Season Weekly Updates

******coming as neccesary******

8. Outro

Anybody who knows of any discrepancies in what I have compiled please
feel free to notify me, I will greatly appreciate it and give you
credit for your assistance. Please include you GameFaqs board name
(or whatever name you wish to go by) so you can be properly credited.

thanks to:

www.espn.com
www.nfl.com & team sites

the following gamefaqs users for pointing out errors, submitting CAPS, or
any other kind of help:
SonicAD
Splodem

contact at: [email protected]
AIM: ToneDef724


All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

copyright 2003 Joseph Rein

-------------------------------------------------------------------------------
0 Replies
 
Child of the Light
 
  1  
Reply Sat 6 Sep, 2003 10:15 pm
Thanks man, exactly what i needed.
0 Replies
 
Craven de Kere
 
  1  
Reply Sat 6 Sep, 2003 10:17 pm
Quote:
Madden NFL 2004 (PlayStation 2)
Playbook Analysis

Document written by PyroFalkon ([email protected])
Current Version: 1
Latest Update: 28 August 2003



+-----------------+
|+---------------+|
||VERSION HISTORY||
|+---------------+|
+-----------------+

v1 (28 August 2003)
First release.



+-------------------+
|+-----------------+|
||TABLE OF CONTENTS||
|+-----------------+|
+-------------------+



+----------+
|+--------+|
||1. INTRO||
|+--------+|
+----------+

Hello everyone, and welcome to my FAQ for Madden NFL 2004.

All summer, I considered whether to update my Madden 2003 FAQ for this year's
version. Although I sort of felt like I needed to, I didn't want to take the
trouble. There was a lot added this year, and quite honestly, I didn't want to
cover it all. Then I remembered that I'm not paid for this, so I didn't really
have an obligation to update it anymore anyway.

I took to reading a book recently though. It's kinda old, written about the
final week of the 1989-1990 regular season. It stars Bill Parcells's New York
Giants, back when the letters "LT" were recognized by fans the nationwide.
After reading the first chapter, I was inspired to write this mini-FAQ over a
section of the Madden games that probably haven't gotten the attention they
should from other FAQ writers. This way, I can make an FAQ for the game, and
yet not have to put forth energy to do something I know I won't care about.

I do have one major warning with this guide: it's a complex read. Don't even
bother continuing if you want instant information that'll help you rOxXoR your
friend because he always plays the Packers and you always use the Lions. If you
follow my steps, it takes some actual WORK, but your win percentage will rise,
I guarentee it. To make things simpler, I show you my whole process at the
bottom in my personal-experience solution.

So, read, learn, enjoy. If you have anything to submit, as always, my inbox is
open.

...When it's not getting flodded by copies of the Blaster worm, anyway.

(The title of the book I'm reading, in case you care, is "No Medals for
Trying," written by Jerry Izenberg, published by Ballantine Books.)



+-------------------------+
|+-----------------------+|
||2. PLAYBOOKS IN GENERAL||
|+-----------------------+|
+-------------------------+

Football, in its current form, has been around for a long while. Though it,
like everything else in the world, has steadily evolved, there are certain
things that it has kept over the years. We all know there's 11 players per
team, a coach to lead them... we know there's 100 yards on the field, and one
brown oblong ball that everyone wants.

But what a lot of people don't realize, or at least don't consiously think
about, is that the playbook has been around that long. Actually, the playbook
has been around EVER SINCE SPORT ITSELF WAS BORN.

Don't believe me? Don't take the word "playbook" literally. Even other sports
have playbooks in this sense. Baseball has playbooks. Do you see any pitcher
intentionally throw a fastball in the precise center of the strike zone to
Barry Bonds?

A playbook is nothing but a plan. Football just happens to have X's, O's, and
lines to actually illustrate their plans.

Individual plays are plans too. "Take the ball, run up the middle, don't get
killed by Warren Sapp." That's a pretty good plan. The question is, will it
work?

I learned something reading "No Medals For Trying." Every week, all the coaches
and all their assistants sit down and study the hell out of their playbook. And
they ALWAYS ALWAYS ALWAYS change something.

That only makes sense. For example, let's say you're playing against the
Cardinals. Now that they have Emmitt, you can't just sit there and ignore him,
so you have to write your defenses around him. On the flip side, if you were
dealing with the Browns and William Green... well, you don't have to worry so
much. It works just the same if you're on offense.

+--------------------------------------+
|2a. What This Means in Madden NFL 2004|
+--------------------------------------+

It's doubtful that you have the time or dedication to study opponents before
every game and can make appropriate changes (and online, it's completely
impossible, since you may not even have the same opponent twice in your entire
life). That doesn't mean that you should just be happy with mediocrity.

For years, I've been complaining about the playbooks in Madden. "I like THIS
play, but THIS one sucks and I never use it." Now that we have
Create-a-Playbook, I have no reason to make that complaint, although I did last
year because I'm an idiot. This year, I shed my idiocy, and let me tell you,
the results are fantastic.

Let's ignore the fact that you can make your own plays for now. We'll address
that later, I promise. Assume for now that Create-a-Playbook only allowed you
to pick other teams' plays for your own personal playbook.

The first thing you have to ask yourself about your personal playbook is:
"What's my style?" Terry Bradshaw, retired, threw for a Steelers record 27,989
yards during his career. By his own admission, he was "embarrassed" when he
threw a pass for five yards. He loved throwing the long ball. His style was,
"Run as fast as you can, and I'll hurl the ball as far as I can, and hopefully
you'll catch it."

If you're Terry Bradshaw, then you won't be using the Cleveland Browns
playbook, since neither Tim Couch nor Kelly Holcomb have the arm power to go
that deep that often (although I'll admit that Holcomb is shaping up to be
pretty good).

Your style is your style. It's no business of mine what style you play. I
personally run 2/3 of the time, and my passes are generally REALLY short, like
two or three yards. That's me. It works for me. And maybe the thought of that
style makes you and your Terry Bradshaw arm cringe. But that's okay, because my
advice applies either way.

You need to sit down and do some personal work. You need to know EXACTLY how
you play. It took me literally around 15 game seasons from Madden 1998 to
Madden 2002 to figure out my strength.

Once you know what you're capable of, the next step is a simple choice between
two ideals: making your playbook around your team and style, or making your
playbook around your opponents' team and style.



+------------------------------+
|+----------------------------+|
||3. PLAYING TO YOUR STRENGTHS||
|+----------------------------+|
+------------------------------+

Mike Martz did not give up on Kurt Warner despite Warner's embarrassingly
horrible performance during the 2002-2003 season. The reason is because Martz
knows what Warner is capable of. If the 2003 pre-season is any indication,
things will be quite different this year.

Once you know what your style is and have decided to pick plays that compliment
it, I suggest that the first thing you do is check out a team that's similar to
your style. If you pass a million times and seldom run, check out the Oakland
Raiders. I'm not trying to take anything away from Charlie Garner, but between
Rich Ganon's arm and Jerry Rice's hands, a lot of the plays in the silver and
black playbook is based around that duo.

Do you pass to a lot of DIFFERENT receivers and not just one? Try the Steeler's
playbook. Again, not to take anything away from Famous Amos or the Bus, but
Hines Ward, Plaxico Burress, and Antwaan Randel El are threats.

Do you run more than you pass? Can't go wrong with the Bengals. Dillon rocks,
Kitna sucks, and the playbook builds around that.

Do you have a balanced attack? Try the Rams. Martz has Holt, Bruce, Faulk,
three weapons that all defenses have to individually watch. Even Zach Thomas
can't be in three different places at once.

What if you like your QB to run? Check out the Falcons. Plays may not be drawn
AROUND Mike Vick's legs (especially when he's got a broken fibula), but you can
at least see why he's so free to do his thing.

Once you see what teams similar in style to yours do, you can form your own
ideas. There's nothing wrong with just stealing a whole team's playbook, but
seldom that's going to answer everything. Still, it is a start.

Next, you need something for defense. It works the same way, but you have more
limited options. Again think about your style. Do you like stopping the run? 43
and 46 are good for that. The pass? Cover 2. Balance? 34.

+-----------------+
|3a. The Next Step|
+-----------------+

I have never met any real NFL coach in real life. However, I am 100% sure that
every coach, every commentator, and most probably every player will agree with
one thing:

Practices are just that. You only get to see results, for better or worse, in
game situations.

Once you have your idea for a playbook, head into an exhibition game. Grab your
team and your playbook, then test every single theory out. Remember, just like
the pre-season, the score really doesn't matter. This is a personal learning
experience. Try different plays against all types of defenses in all sorts of
situations. You'd be amazed what you'll end up learning.

Does one particular play always fail? Write it down. Does one particular play
always work? Write it down. Does one particular play work only if it's 3rd and
2 from your own half of the field when the enemy is using a 46 defense with the
safety obviously blitzing? Write it down.

Also to note: what did your style have to do with the outcome? For example: if
you always pass and never threw a single pick, examine WHY you never threw a
pick. Was the defense always out of position? Were your routes so well-drawn
that your receivers always shook the coverage?

Also think negatively. If you ran 75% of the time, and were always stopped, WHY
were you always stopped? Was it because you have no protection? Or did they
blitz from unexpected places? Maybe your RB wasn't as quick as you wanted him
to be.

Unfortunately, any issue with the players themselves cannot be addressed in
your playbook. If you want someone with Marshall Faulk speed and agility but
have Jerome Bettis, you're not going to be able to get away with the same
style. But, that will be addressed later.

+-------------------+
|3b. Spring Cleaning|
+-------------------+

Now that you have an idea about what works and what doesn't, head back into
Create-a-Playbook. When playing to your strengths, the keyword is "comfort." If
you're not comfortable running a play, then you're already shaky before getting
to the line of scrimmage. For example, if you find yourself saying, "This never
works," then select it anyway, you're giving the enemy a huge, unnecessary
advantage. You need to have total confidence that when selecting ANY play it's
the best possible use in your current situation.

The FIRST THING you need to do is grab your list of plays that sucked and throw
them out. "Continue what works and discontinue what doesn't." Don't even think
twice. Can't ever get your damn tight end to catch a ball? Stop sending him on
routes.

Meanwhile, CONSIDER tossing the plays that only worked sometimes. If a play
only worked on 3rd and short, but it ALWAYS worked in that situation, you may
want to keep it. It's not like you'll never see a 3rd and short situation in
your career. However, if a play only worked on the 50 on the left hash mark
when it was 2nd and 25, it probably was a fluke and you should dump it. Of
course, the final call is yours, coach.

Also consider the formation. Remember that the computer is not stupid anymore,
and humans never have been. If you set up in the I formation and the only thing
you ever do from there is run up the middle, the computer WILL catch on (and
humans will catch on even quicker). If that's the case, you may just want to
dump the entire formation.

There's a finer point to that too, although this really only applies to the
offense. If you always line up in the I and use a toss play, a play action will
never work. If a QB has been tossing the ball left and right, then SUDDENLY
decides to hand it off, no one will fall for it. The computer does bite on play
actions, but it has to be set up correctly for it to happen. I'll talk about
that later too.

Anyway, you need to throw out plays that never work, and/or don't fit into your
style. The only exception is the Hail Mary. I don't care if you never ever
pass. Keep a 4- or 5-man Hail Mary play in your playbook somewhere. Singleback,
Singleback-Empty, 4-WR Shotgun, 5-WR Shotgun, who cares. You'll need that play
when you're down by 4 with 50 yards to go and 1 second left on the clock.

+---------------+
|3c. Touching Up|
+---------------+

There will be plays you'll run in which you said, "Well, that was really good,
but..." Whatever you said after "but" is irrelevant because the answer is the
same: edit the play. Back when I was an idiot, I figured that NFL experts made
these playbooks, so they must be the best way to run the plays. That's so false
it's not even funny. The plays probably DO work great on their own. But, that
doesn't mean there isn't room for improvement.

There's one play in the Shotgun-4WR set called Short Attack. Well, that was
really good, but the far left receiver never went out as far as I wanted him
to. (By default, he goes out 2 yards then cuts right. I prefer him to go about
5 yards before cutting.) So now that I'm a smarter armchair coach, I went into
the formation through Create-a-Playbook, added the play, went into the set, and
changed that man's route. That's the only change I did to it. It's by no means
a "money play," but I feel far more comfortable running it now.

Carry that to EVERY aspect of your playbook. I once had a play in the
Shotgun-3WR/2RB set that almost always worked, but occasionally the DE on my
HB's side would blast me. Had I the ability and intelligence back then, I would
have changed his route so he blocks instead of runs a route. Although that
gives the defense another man on their side of the ball, I think it would have
worked out for the best for me.

In another play in the I formation, I hated that the TE had a route. The fact
that he has hands of glue wasn't the issue; indeed, he caught far more than he
dropped. But still, I preferred sending the ball long, and if I had had just a
LITTLE more time, I would have been able to do it. It's been awhile since I've
used it, but if I were to use it today, I'd just tell the TE to block, then I
would have the time I need.

It's not just an offensive thing, either. There's a play in the Dime formation
called Under Man, where the four CBs and the sole linebacker cover the five
eligible receivers. Both safeties fall back to guard against the bomb. Well,
that was really good, but it left the middle open, and one particular opponent
kept throwing there. I altered the play and sent only one safety back, but kept
one in the middle (similar to the Robber play in the Nickel set). When the
safety whose route I changed caught an interception, I decided to keep that
play forever.

You've almost perfected the playbook. Just one more step...

+-----------------------------------+
|3d. Creating Something From Nothing|
+-----------------------------------+

When in doubt, make your own play.

In all honesty, there is probably no play an intelligent person can make that
will always fail.

I used to think (again, back when I was an idiot) that making a play from an
existing formation was silly. Well, now I know that I was just being silly. No
playbook has every possible play for any given formation, and if there are a
good six plays for punting alone, why should I think that the plays in the
Split Backs formation are the only things possible?

Let's take it from the least extreme situation to the most extreme. Sometimes,
you may just want to fudge the formation. For example, there's a play that
works all right from the Singleback formation, but I'd prefer a fourth WR
running the route instead of the TE. So, I toss the play from the Singleback
formation, and create it in the Shotgun-4WR formation. Obviously it's not
EXACTLY the same (it never will be until we can DRAW the lines as opposed to
making waypoints on a grid), but it serves well enough. As I've said, I'm just
more comfortable running it this way.

Next up is to transpose formations like above, but to gain an advantage by the
change in doing so. I love the one play out of the Dime formation called Double
Wide, where the eligible receivers are covered by four CBs and the linebacker,
and the wings are also covered by the safeties. The problem with this play is
that a deep pass kills, especially to a slot receiver. I've often wished there
was a way I could get safety help in that play.

My solution came in the form of the new formation: Quarter 3 Deep. Here again,
four CBs and the LB cover the eligibles, and the wings are covered by safeties,
but now we have an extra safety who DOES provide help over the top. Yeah, this
leaves the line weak, but I don't use this play if running is an option. 3rd
and short? I don't care if the coach himself has lined up as a WR; I'll stick
with a play with a stronger line. The only problem here is Mike Vick, but
that's situational, and I have other ways to counter him.

The final way to create a play is to just go hog wild and make something
unique. I have a passing play from the Splitbacks formation where the HB, who
starts on the left, runs around to the right; and the FB, who starts on the
right, runs around to the left. This confuses the hell out of the defense, and
by which time either 1) one the WRs are free because no one was paying
attention to the real threat, or 2) one or both of the RBs are open because the
D got so confused they gave up on things or screwed up their coverages.

(I will interject here to say that I haven't used that play in Madden 2004 yet.
It worked in Madden 2003, but I haven't created it yet for this year. If this
FAQ ever needs an update, I'll amend this part to tell you how well it worked.)

Of course, if you do create something from a blank sheet, you have to know
certain things. First, the more complex the passing route, the more confused
the defense is going to be... but the longer it will take to develop. If you're
a fan of quick passes, don't have your WRs doing ballet in the secondary,
because by the time they're open, your QB either has passed already or is
munching on turf.

Second, bring your personal style into the creation. If you never use your FB
for pass routes, then DON'T SEND HIM on a pass route. It's fundamental, but
sometimes you may forget that you don't NEED to send five guys even though you
CAN. Of course, if you always use him as a receiver, by all means send him deep
and keep him in mind.

Third, you still can't create PA passes or reverses or anything else that's
fancy. It sucks, but thems the breaks, so don't try to create one. And don't
e-mail me asking how to. I had way too many of those in the last two years. ^_^



+-----------------------------------------+
|+---------------------------------------+|
||4. PLAYING TO YOUR OPPONENTS' ABILITIES||
|+---------------------------------------+|
+-----------------------------------------+

If you try this technique, then you've chosen the slightly harder, but possibly
better, way of managing your team.

First of all, you should always do some of the things I talk about here anyway.
The Priest will preach on your sorry butts with six-point sermons all day if
you don't figure out a way to stop him. Also, you should be aware of
situational things if you're playing Franchise mode. Is David Carr injured? You
won't have to worry about the long ball threat from the Texans as much. Even if
they try, they'll probably fail, and you can laugh at them and their stupid
team name.

Second, you should still play to your own abilities partially too. If you've
got McNabb, don't forget that he has a right arm, and he knows how to use it.
Running with Staley is good, but he's not the only one on the team. Same on D:
if you have fast CBs, then you may not have to double-team non-catch threats,
like the Cowboys. Let your safeties do something more productive.

Third, by going this route, you need a very balanced arsenal on both sides of
the ball. Let's say you're against Warren Sapp. You have to know not to run up
the middle, so you'll need runs to the outside. But if in the next game you're
dealing with Porter and the other aggressive Steelers, then running up the
middle to force an over-pursue may be the best idea.

On defense, you'll have to worry about TO's hands on the 49ers, so you'll need
to keep your safeties busy keeping eyes on him. Then when you head to
Cincinnati and deal with Corey, forget Kitna and concentrate on stopping the
run. Once Vick leads his Falcons to your house, make sure to occasionally spy
him so he doesn't do something stupid like run 60 yards for a touchdown. Of
course, there's no need to spy Tim Couch, because he couldn't outrun a snail if
his life depended on it.

You'll need plays to counter every little thing in your playbook. You'll have
the most balanced attack and defense in the world on paper, and you have to
know which ones to use and which to ignore in the heat of battle. If you slip
up and throw when you know your enemy has the best CB in the universe, you
might as well send your QB back to the sidelines.



+-------------------+
|+-----------------+|
||5. FINAL THOUGHTS||
|+-----------------+|
+-------------------+

Here's some miscellaneous things I've thought of before and during this
document's creation.

OPEN CONSISTENTLY
=================
I always open my first drive the same way: I run right. One particular play
(Splitbacks > HB Off Tackle) is so consistent that I always use it to open.
It's like chess: you probably use the same opening every time. Doing so sets
your mind up for the contest, and helps you get in control.

If the defense stacks up against you, feel free to call an audible. But I say
that you should always CALL the same play to open with in your games. That's
the one thing the computer can't learn (it can't watch old game film any more
than you can), and with varied human opponents, they won't notice until you
play them quite a few times.

STICK WITH WHAT WORKS
=====================
You've heard of quarterbacks having the "hot hand." Hell, that's what lead to
Tommy Maddox winning the start over Kordell Stewart last year on the Steelers.
If your running game has been doing well all game, DO NOT SCREW WITH IT. Keep
running. You should mix up your plays, yes, but mixing isn't the same as
overhauling. If you think you need to have some variety, run the other way, or
throw to a different receiver. But, don't change your game plan, even if
something goes wrong.

The exception is if time becomes a factor. If you're down two scores, you
should put more passes in your arsenal. If you already are passing a lot, then
start chucking bombs more.

DON'T DESPAIR IF SOMETHING GOES WRONG
=====================================
Only one team in history can tell you that they never tasted defeat. I know
that there are a lot of prideful people out there that pull the plug on their
systems or only play people they can beat or only play the computer on easy
difficulties to have a better-looking win/loss record. Look, I know what that's
like. I don't play to lose, and sometimes I get the same way and don't take my
losses like a man. But whenever I face a HUMAN opponent, I can always take my
loss well, because I know it wasn't due to a cheating tactic.

Besides, it's not like losing a game (especially a virtual one) is going to
make anyone think less of you. No one is going to say, "Well Mr. Bob, you have
all the qualifications to be a journalist for the New York Times, but we've
heard that you lost to i_p_freelyyy on an online contest on Madden 2003 for the
PlayStation 2, so you can just march your ass right out of this office, you
loser."

Also, it's been done before, both virtually and in real life, that teams come
back from absurd deficits or ties to pull off incredible wins, whether by a
penalty or genuine skill and luck (ask the 2001-2002 New England Patriots).
Heck, in one of my seasons I was against the Arizona Cardinals 24-0 at the half
for the Super Bowl. I managed to score 35 unanswered points in the second half
WITHOUT CHEATING to win. I'm not trying to brag (I've failed far more than I've
succeeded), but I'm trying to assure you that it CAN happen. Keep the faith.

ROLL WITH THE PUNCHES
=====================
Years ago, the Rams had to use their THIRD quarterback after the first two
suffered injuries in the pre-season. The new starter that no one ever heard of
was Kurt Warner, and I vaguely remember them winning the Super Bowl that year...

If a player gets injured during your Franchise, you will feel it if he was
good, but it may not be as bad as it seems. Just like real life, it may open
the door to someone else who ends up being more talented. If you work around
the problem, then you'll be all right.

For example, if you have three great WRs, and one shatters his collarbone,
don't panic. All you have to do is make sure you don't pass to that receiver as
much. Run plays that focus on the other two. Most teams have decent-or-better
backups anyway, so you might be able to go on like nothing happened. Is A.J.
Feely better than Donovan McNabb? No. Did it matter to the Eagles' win/loss
record last year? See above answer.

BE PREPARED TO EVOLVE
=====================
This year, the Pittsburgh Steelers' starter at HB is Amos Zueroue. The reason
is because Bill Cowher and the rest of the Steelers organization has FINALLY
accepted that their team is no longer about power. It's about trickery, quick
passes, agile backs, and a whole lotta speed.

If you play Franchise mode for many seasons, your team may change into
something that's very foreign. You can trade to try to get the personnel you
want, or you can alter your playbook and/or playing style to compensate. Either
choice is really acceptable; it's what you're more comfortable with.

As I mention in more detail below, my yards-per-completetion rate was 16.5 in
Madden 2003. That means I went deep far too many times. This year, I plan on
using more high-percentage passes, especially to the flats. You need to adjust
yourself as the years go on and new weaknesses and strengths develop. However...

NEVER LOSE THE CORE
===================
I will probably always run more than I pass, no matter what kind of team I've
got. If I single-focus on passing, it will be all too easy to be beaten. I also
favor blitzes from linebackers only, and I doubt I'll even incorporate many
safety blitzes into my playbook. It's not something I'm comfortable with
calling.

No matte how your team may change, don't forget what got you to where you are.
Even if you have a 0-16 season, it can't get any worse, so don't change BASIC
philosophies. Coaches get fired not because of their person, but because of
their idea of what makes a winning team. If Mike Martz ends up coaching the
Carolina Panthers, he'll get their offense to be more aggressive, because he's
an aggressive coach. That's his thing, just like your style is your thing.

If it all goes to hell, look for personnel changes before style changes. A new
HB can be brought into a system without much difference on your part, but if
you suddenly switch from a running team to a passing team, it may take your
personal brain a few seasons to get used to your new ideas.



+-----------------------------+
|+---------------------------+|
||6. PYROFALKON'S EXPERIENCES||
|+---------------------------+|
+-----------------------------+

All these words are completely meaningless without proof. I could testify that
punting on first down will lead to victories (sorry for stealing that joke,
Steve Martin), but would you use it as a strategy?

I will now give you a timeline of my experiences over the years of virtual
football. All this is true, and if you want ANY more details, I want you to
e-mail me so I can add them to this FAQ. Details can only help matters.

This will show you, beyond a shadow of a doubt, that anyone can learn anything
at any age if you have the dedication.

Pre-1992: PyroFalkon doesn't know the goal line from the 50. He's not an idiot,
he's just ignorant. He's also under the age of 10, so he's forgiven, because
right now his biggest worry is whether he got his homework done.

1992: PF ends up moving from Angola, Indiana to Duncansville, Pennsylvania. His
classmates are insane fanatics about the Pittsburgh Steelers, and they force
the basics on him. PF wonders why his voice is starting to break, and also
wonders why one guy on the field is wearing a white hat and everyone else is
wearing black.

1994: PF watches the Super Bowl, in which Troy Aikman leads the Cowboys to
their second consecutive Super Bowl victory over the Buffalo Bills. PF becomes
a Cowboys fan, not knowing the definition of "bandwagon," but jumping on it all
the same.

1994 (middle): PF rents a football game on the Super Nintendo. He plays it
once, completes approximately one kickoff, and stops playing, swearing off the
sport forever.

1994 (late): PF witnesses classmates drawing football plays. PF, in an effort
to gain more favor with them, draws plays too. He has no clue about things like
"11 players to a team" and "illegal man downfield," but some of his plays are
good by sheer stroke of luck. For the first time, he realizes that he'd make a
better coach or official than a player, but doing either for a career was silly.

1995 (January): PF watches the Super Bowl. All he remembers is that he stayed
up late on a Sunday and gained 8000 pounds on snacks. It was a great night.

1995 (November): PF moves to Xenia, Ohio. Everyone there cares about the
Cincinnati Bengals. PF doesn't know the difference between a Bengal and a
Cowboy, so he worries more about his acne than football. He chooses to root
against the Bengals during the season though just to piss off his classmates.

1996 (January): PF watches the Super Bowl because the Cowboys are in it. He
doesn't remember anything about it (despite the fact that the Cowboys won), but
decides to give the video game another shot.

1996 (somewhat later): PF buys NFL Quarterback Club and completes 2 games.
Thinking that runs are for wussies, PF only passes deep, which causes problems
when it's 1st and goal from the 1 (although he doesn't really know what that
means).

1996 (one day after that): PF sells the game and buys Troy Aikman football. PF
is absolutely taken by the fact that you can make your own plays (though you
can only set what three of the receivers do, since those were the days before
you could even pass to five different guys). PF tinkers with that part of the
game, and completes half the season, never using his custom plays once. Soon
after, PF sells the game.

1997: PF watches the Super Bowl at his sort of-girlfriend's house. He remembers
the Packers played and won, but doesn't remember anything else. This is most
likely because his sort of-girlfriend got excited and tackled PF, slamming his
head into the wall and giving him a sort of-concussion. Still, it renewed his
love for drawing plays, so he now does so again when he's bored in class. By
now he knows that there are always five guys in front of the QB during a play,
but he still doesn't know what "seven men on the line" means. Oh, and he openly
wonders why "Favre" is pronounced as "Farve."

1998: After watching a Super Bowl he remembers absolutely nothing about, PF
buys an old copy of Madden '96. For the first time, he completes a season,
using the Cowboys. He cheats too, and wins with a 19-0 record and the Super
Bowl ring. He feels more than anything that he would be a better coach than
player. And he never ran once.

1999: PF's interest in the sport wanes until one of his friends comes over with
Madden 2000. The friend owns '98 too, and he generously gives PF Madden '98 to
PF for free. PF plays for awhile, completes a season or two as the Cowboys, and
hangs up the game without any emotion.

1999 (later): PF realizes that he rather enjoys football and the Madden series,
so he buys Madden 2000. PF is introduced to Franchise Mode, and he never looks
back. He plays a whopping ELEVEN seasons as the Cowboys, having a final record
that only had one loss as a blemish, again because he cheats. Still, he enjoyed
it. And what scared him was that he was hurrying through games and seasons just
so he could draft and trade. Oh, and he's discovered the run. Go #22 (whoever
he is)!!!

2000: PF buys Madden 2001 for his PC, simply to test out the power of his video
card. He's impressed at create-a-play and the realism of the crowd leaving the
stands. He makes several plays, and damn it, some even work! But still, the
game isn't his cup of tea... playing with a keyboard sucks.

2001 (EXTREMELY early): PF is in Best Buy and sees the graphics of Madden 2001
on the PS2, initially thinking he was watching a real game (then logic took
over: "Do they play football on Tuesdays?"). PF buys Madden 2001 for the PS2.
It's the start of an era, and the end of his love for the Cowboys. His old
classmates' enthusiasm comes back to him, and he forever becomes a Steelers fan.

2001 (later): PF eventually buys Madden 2002 when it comes out. He spends
absurds amounts of time dealing with Franchise mode. He feels that nagging
feeling like something's missing in the playbook. He completes roughly 12
seasons combined with the two games (2001 and 2002). However, something far
more profound happens -- he realizes what he does. He runs a lot. He passes
sometimes, but doesn't like passing deep. He switches from Pittsburgh's
playbook to Saint Louis's in the last five seasons or so, and those seasons are
absolutely excellent, even without cheating... well, much cheating.

2002: PF gets Madden 2003. He creates an ENTIRE playbook from scratch. He
abandons it after three seasons because he's frustrated by the fact that you
can't put people into motion on offense or change their alignment on defense.
He sticks with the Saint Louis playbook and racks up wins.

2003: PF gets Madden 2004, but he studies the numbers of his personal stat file
that the game generously keeps. He's amazed at what he's found... Over the
course of 401 games with Madden 2003 alone (that's 18 seasons, folks), he
attempted to run 10074 times and attempted to pass 5773. The ratio is roughly
1.75:1 of runs to passes. There are more numbers that he studies (such as his
16.5 yards-per-completion on passing) that alters his personal perception.
Obviously, he needs to tone down the bombs to have a more balanced attack. PF
builds a playbook around his style, and is constantly changing it. He's lost,
yes, but he no longer has to cheat to win consistently. Oh, and he's been
trained and certified as a football official for high schools. Now it's his job
to know the difference between the 50 and the goal line.



+-------------------+
|+-----------------+|
||7. COPYRIGHT INFO||
|+-----------------+|
+-------------------+

An HTML version of this guide will eventually be found at my website, listed
near the bottom of this document.

This document is copyright 2002 for J. "PyroFalkon" Habib. If you plan to use
any of it as part of another FAQ, you need my permission first. However, if you
plan to post it on a website or e-mail it to someone or whatnot, you may do so
without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you to
drop me an e-mail so I know where you're going to take it, but I will not
require you to do so. You may download it or print it at your leisure.

The most updated version will always be found at these sites:

http://www.gamefaqs.com/
http://www.geocities.com/pyrofalkon

Other sites may have up-to-date versions, but check GameFAQs or my website
first.



+-----------------+
|+---------------+|
||8. CONTACT INFO||
|+---------------+|
+-----------------+

If any information is incorrect, or you wish to sumbit something, please e-mail
me. My address is found on the bottom of the FAQ. Credit will be given where
it's due.

If you submit something to me, I will credit you by the name you signed in the
message body or by the name attached to your e-mail. I will also post your
e-mail address unless you specifically tell me not to.

If you wish to be e-mailed when this FAQ is updated, send your request to me.
If you have a junk mail protector on your e-mail program, make sure you put my
e-mail address on the safe list, or my messages may not get through.

http://www.geocities.com/pyrofalkon/

[email protected]

Good luck in Madden NFL 2004, and may all your plays bring points.
0 Replies
 
Craven de Kere
 
  1  
Reply Sat 6 Sep, 2003 10:18 pm
Madden Card List

I have contacted a few FAQ writers who ask to be asked for permission before even having their FAQs linked to. If they give permission I will post them.
0 Replies
 
Child of the Light
 
  1  
Reply Sat 6 Sep, 2003 11:37 pm
Cool, thanks
0 Replies
 
wenchilina
 
  1  
Reply Sun 7 Sep, 2003 01:32 pm
We have it for the PC - used to have it for the Xbox but the new ESPN footi is far better.

On which platform are you asking?
0 Replies
 
Child of the Light
 
  1  
Reply Sun 7 Sep, 2003 03:06 pm
What makes the new ESPN game better?
0 Replies
 
wenchilina
 
  1  
Reply Sun 7 Sep, 2003 03:47 pm
.......
0 Replies
 
Child of the Light
 
  1  
Reply Sun 7 Sep, 2003 03:55 pm
I love the Madden Franchise. I am on year 10 and I've had to rebuild a stadium. Rebuild my team (twice). Ive won the Super Bowl 8 out of 9 years, the one i lost, i lost in Overtime to the Jets.
0 Replies
 
jaijwbee
 
  1  
Reply Thu 9 Oct, 2003 07:13 pm
pyrofalkon's madden guide
i just finished reading pyrofalkon's stategy guide, and i really enjoyed it. well wrritten and informative, i will definitely apply some of the ideas put forth. just wanted to say thanks. now i'm going to turn on my madden 04, and use some of that strategy, to make Quincy Carter, and my beloved Cowboys into perennial champions! Twisted Evil
0 Replies
 
Child of the Light
 
  1  
Reply Thu 9 Oct, 2003 08:04 pm
NNY is a member of this site, and he is a huge Cowboys fan
0 Replies
 
MisterEThoughts
 
  1  
Reply Sun 25 Jan, 2004 04:48 pm
yea i got this game it's awesome but damn it's hard to play.
0 Replies
 
 

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