Builder wrote:I think the real issue with classifications is, the individual parents/adults are left with the personal decision of whether or not their children can have access to this form of "entertainment".
It's not like the govt putting a rating on a product immediately denies a certain age group from using the product.
That decision still rests with the parent/adult/carer.
I think you're absolutely right really, in terms of parental responsiblity. What struck me about this was the complete
lack of an adult rating for games. There's a separate but closely linked and interesting discussion about the outright banning of games, even for adults, as well of course. This lack of an R rating seems to be both founded under the opinion that games are, ultimately, just for kids (never technically true but truer in the past maybe?) and does it perpetuate this attitude? If so, these kinds of issues are going to keep cropping up.
I wonder how much your neighbour knew about GTA before and what kind of role does he play in buying games for his son now?
The simple idea in my eyes is of a parent/child going shopping together and of the child asking to get the 18 rated
film? There seems to be too large a distance, in terms of perception, between a lot of adults and the gaming industry. This seems particularly interesting given how the gaming industry has grown over the last 10 years and how the increase in graphical capability (in particular) I think has pushed the gaming industry in a certain direction regarding some games, i.e. a deeper, more expansive and adult style requiring more emotional capacity & the common sense ability to place games in their proper context?
Builder wrote:
In my opinion, simple hunt and seek games, like James Bond 007, are violent enough to leave a lasting impression on the young and impressionable.
It's up to the adult to explain that the game is based on a movie, which was based on a fictional book, and nowhere in real life are actions such as you find in the game acceptable or legal. You will be locked up for the rest of your life, should you emulate these fictional characters.
It's a tough one, I know. My own son had a death fixation at the age of 10, and it took a long time. like five years, before he cottoned on to the concept of death being a finality.
Strange days indeed. Most peculiar momma.

I'm not certain but I think I
was playing the likes of Wolfenstein 3D, Blake Stone and Doom (old school shooters) a bit when I was ten. It's hard to say what is and isn't acceptable for me, I can only really go on my own experiences and observations. Like so many others, I never dreamt of emulating the characters in those games in real life. Of course those games all had quite a fantastical element to them. Wolfenstein was set back in WW2, Blake Stone in the future with strange guns, environments and monsters, Doom, well Doom takes the biscuit in that regard, venturing into Hell etc! They all had quite an arcadey feel to them as well. Do these things help in separating it all out. I don't remember playing those games specifically so I could get a gun and shoot people, it was always more about taking on a role, an environment, a challenge, much like a really good book and the rich worlds they offer. Just a bit of fun.
Wolfenstein 3D, circa early 90's: