@markr,
Yes, I thought it would be under 50%, but what I'm really trying to do is find an equation that allows me to plug in any number of dice, with any number of sides, and any target numbers to hit and see the probability.
In the simplest example, if you're trying to roll a 5 with one die, then you have a 1/6 chance of rolling the '5' side, but you also have a 1/6 chance of rolling the side that explodes the dice, in which case you now have a 1/6 chance on each of two dice to hit the 5, but also two additional 1/6 chances to roll the exploding dice again. Is there an equation that can explain this more simple example perhaps?
I know simulation can provide the answers to specific questions, but I'm hoping to eventually use this info in a game that will have dice that act this way with 4, 8, 10, 12 and 20 sides as well, and to figure out the rules, I need to know how difficult hitting different target numbers will be.