@markr,
Quote:Since the collision has to happen when there are 2 or more frames to be sent:
P(3, collision) * P(3, success) * P(2, success) * P(1, success)
+ P(3, success) * P(2, collision) * P(2, success) * P(1, success)
I messed that up. Collisions aren't the only way to fail. All nodes (including the last one remaining) could opt not to send. Therefore, it should be:
P(3, failure) * P(3, success) * P(2, success) * P(1, success)
+ P(3, success) * P(2, failure) * P(2, success) * P(1, success)
+ P(3, success) * P(2, success) * P(1, failure) * P(1, success)