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infrasound!

 
 
Chumly
 
Reply Sat 29 Mar, 2008 05:39 am
Quote:
Webster's Dictionary defines infrasonic, or infrasound, as "1: having or relating to a frequency below the audibility range of the human ear. 2: utilizing or produced by infrasonic waves or vibrations."

Infrasound is especially dangerous, due to its strong vibrations, or oscillations. Infrasound waves hug the ground, travel for long distances without losing strength, and are unstoppable. Not much amplitude is needed to produce negative effects in the human body, and even mild infrasound exposure requires several hours, or even days, to reverse symptoms.

Natural and man-made infrasound occurs in our world, but thankfully, extreme manifestations and contact with humans are infrequent.

Natural explosions from volcanoes produce infrasonic waves. When Krakatoa exploded, lifting an entire island 100 miles into the air, windows were shattered 1,000 miles away from ground zero. The shock waves, affecting both earth and atmosphere, continued for hours.
Explosives, such as atomic weapons, produce infrasound. Zone one is ground zero and its destruction. Zone 2 is a powerful, speeding, sonic wave of reduced air pressure. This concussion blast travels at great distances away from ground zero and few survive its destructive path.

Waves of infrasound are invisible, but slam into living tissue and physical structures with great force. The sensation vibrates internal organs and buildings, flattening objects as the sonic wave strikes. At certain pitches, it can explode matter.

Certain animals use infrasound. Elephants use it to communicate at distances of up to 10 miles (12 - 35 Hz.).

Infrasound is so powerful that it can be used as a weapon. John Cody, in his article, 'Infrasound,' writes about sea life:

"It has been known that certain whiles are able to stun their prey with powerful blasts of inaudible sounds. Called 'gunshots,' whales focus these powerful blasts at large squid and other fish to paralyze and catch them. In some instances, they have been known to burst their prey apart by tonal projection alone."

Distress calls from small, beached whales pushed a veterinarian back several feet in the water.

Other sources of infrasound include earthquakes, pounding surf, waterfalls, calving of glacial ice, tidal waves, aurora borealis (0.1 - 0.01 Hz), solar flares, solar winds, hurricanes, thunderstorms, the jet stream (30-40Hz), winds in caverns (20-30 Hz.), etc.

Man-made structures, such as engines, cars, buses, trains, motorcycles, and airplanes also produce infrasound. John Cody also noted that pilots exposed to infrasonic vibrations of jet chassis experience a reduction in "vision, speech, intelligence, orientation, equilibrium, ability to accurately discern situations, and make reasonable decisions."

Infrasonic vibrations, though harmful, can be pleasantly stimulating in mild levels. The effects of brief, mild exposure can give a feeling of invigoration for hours. While a person may FEEL invigorated and euphoric, his body is being subjected to an elevated heart rate, elevated blood pressure, a release of endorphins, and the "fight or flight" adrenaline response. Feeling the effects of high-intensity/low-frequency sound can actually become an addiction, partially due to the release of endorphins in the body.

Depending on the pitch, infrasound can cause physical pressure, fear, disorientation, negative physical and mental symptoms, explode matter, incapacitate, and kill. For example, in World War II, Nazi propaganda engineers used infrasound to stir up anger in the large crowds that had gathered to hear Hitler. The result was a nation filled with anger and hatred.

Studies show the different ways in which infrasound affects the human body. As infrasound pitches, or cycles per second, decrease, deadly effects on the body increase. Infrasound disrupts the normal functioning of the middle and inner ear, leading to nausea, imbalance, impaired equilibrium, immobilization, and disorientation. Exposure to even mild doses of infrasound can lead to illness. Increased intensities of infrasound can result in death. These are a few examples of low frequency (below 500 Hz) and infrasound (below 20 Hz.) levels and their effects:

12 Cycles Per Second (Hz) - Walt Disney and his artists accidentally experienced infrasound on one occasion. A cartoon sound effect was slowed from 60 cycles per second to 12 cycles per second via a tape-editing machine and was amplified through the theater system. The resulting tone, though brief in duration, produced in the entire crowd nausea that lingered for several days.

100 Cycles Per Second (Hz) - At this level, a person experiences irritation, "mild nausea, giddiness, skin flushing, and body tingling." Following this, a person undergoes "vertigo, anxiety, extreme fatigue, throat pressure, and respiratory dysfunction." (source; the Sonic Weapon of Vladimir Gavreau, by Gerry Vassilatos)

60 - 73 Cycles Per Second (Hz) - "coughing, severe sternal pressure, choking, excessive salivation, extreme swallowing pains, inability to breathe, headache, and abdominal pain" were present. In the post exposure phase, test subjects continued to cough, exhibit fatigue, and have skin flushing for up to four hours. (Source - THE SONIC WEAPON OF VLADIMIR GAVREAU, by Gerry Vassilatos) WALL CURRENT - In the United States, wall current is 60 cycles per second (Hz). In Europe, the wall current is 50 cycles per second. Since European current has a lower cycle, an observer can actually see light bulbs slightly flicker.

43 - 73 Cycles Per Second (Hz) - lack of visual acuity, IQ scores fall to 77% of normal, distortion of spatial orientation, poor muscular coordination, loss of equilibrium, slurred speech, and blackout.

1 - 10 Cycles Per Second (Hz) - "Lethal infrasonic pitch lies in the 7 cycle range. Small amplitude increases affect human behavior in this range. Intellectual activity is first inhibited, blocked, and then destroyed. As the amplitude is increased, several disconcerting responses have been noted. These responses begin a complete neurological interference. The action of the medulla is physiologically blocked, its autonomic functions cease." (source; the Sonic Weapon of Vladimir Gavreau, by Gerry Vassilatos)

50 - 100 Cycles Per Second (Hz) - at 150 dB and higher, "intolerable sensations in the chest and thoracic region can be produced - even with the ears protected. Other physiological changes that can occur include chest all vibration and some respiratory rhythm changes in human subjects, together with hypopharyngeal fullness (gagging). The frequency range between 50 and 100 Hz also produces mild nausea and giddiness at levels of 150 - 155 dB, at which point subjective tolerance is reached. At 150 to 155 dB (0.63 to 1.1 kPA), respiration-related effects include substernal discomfort, coughing, severe substernal pressure, choking respiration, and hypopharyngeal discomfort." (source; 'Acoustic Trauma: Bioeffects of Sound,' by Alex Davies)

7 Cycles Per Second (Hz) - The most profound effects at this infrasonic level occur here. Seven Hz "corresponds with the median alpha-rhythm frequencies of the brain. It is also commonly alleged that this is the resonant frequency of the body's organs and hence organ rupture and death can occur at high-intensity exposures." (source; 'Acoustic Trauma: Bioeffects of Sound,' by Alex Davies)

Scientific Applications and Research Associates (SARA) - This agency's alleged infrasound research showed, "infrasound at 110 - 130 dB would cause intestinal pain and severe nausea. Extreme levels of annoyance or distraction would result from minutes of exposure to levels 90 to 120 dB at low frequencies (5 to 200 Hz), strong physical trauma and damage to tissues at 140 - 150 dB, and instantaneous blastwave type trauma at above 170 dB. At low frequencies, resonance's in the body would cause hemorrhage and spasm/ in the mid-audio range (0.5 to 2.5 kHz), resonance's in the air cavities of the body would cause nerve irritation, tissue trauma and heating; high audio and ultrasound frequencies (5 to 30 kHz) would cause heating up to lethal body temperatures, tissue burns, and dehydration; and at high frequencies, or with short pulses, bubbles would form from cavitation and micro-lesions in tissue would evolve." (source; 'Acoustic Trauma: Bioeffects of Sound,' by Alex Davies)

Infrasound Toxicological Summary, November 2001 - "When male volunteers were exposed to simulated industrial infrasound of 5 and 10 Hz and levels of 100 and 135 dB for 15 minutes, feelings of fatigue, apathy, and depression, pressure in the ears, loss of concentration, drowsiness, and vibration of internal organs were reported. In addition, effects were found in the central nervous system, the cardiovascular system, and the respiratory system. Synchronization phenomena were enhanced in the left hemisphere. Visual motor responses to stimuli were prolonged, and the strength of the effect was reduced. Heart rate was increased during the initial minutes of exposure. Depression of the encephalic hemodynamics with decreased venous flow from the skull cavity was observed. Heart muscle contraction strength was reduced. Respiration rate was significantly reduced after the first minute of exposure."

The U. S. Navy has an anti-submarine device called Low Frequency Active (LFA) sonar. It emits 240 dB. Damage was possibly done to whales and dolphins, causing them to beach. Whales avoid areas with 120 dB or above. The Navy sets 140 dB as the maximum level of safe exposure to humans.

Long pipe organs, such as those found in churches and cathedrals produce infrasound. In one UK study, the extreme bass frequencies instilled strange feelings at a concert hall. Effects were "extreme sense of sorrow, coldness, anxiety, and even shivers down the spine." (source; Organ Music Instills Religious Feelings,' by Jonathan Amos, 9/8/2003)

Some boom cars are equipped with a device known as a burp button. These devices generate large amplitude pressure/low frequency noise. When the burp button is used, it activates a low-band pass-filter which forces all of the amplifier's power through the sub-woofer speakers at frequencies lower than a certain number of Hertz. At extremely low frequencies, it becomes infrasound. Thus you FEEL the blast of noise, as well as hear it.

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A passenger in a boom car reported the following experience, October, 2000. The boom car was driven by DJ Billy E. The passenger told of his experience as he was subjected to the extreme bass (high-intensity/low-frequency sound) inside the vehicle. The blasts of low-frequency sound at 150 dB caused the following effects:

"Eager to crank up the system, he hands me a set of earplugs. 'Let's hear some burp.

'I stick the plugs in, and he hits the burp button, a red switch on the center console. It's difficult to describe what happens next. The noise sounds like 'BRRRROONNNNNKKKK!' The vehicle vibrates like a jackhammer, but much lower and deeper. I feel air blowing the back of my hair, and my body starts to rise out of the seat. May pant legs are flapping. Everything in the car is rattling like crazy, and I realize my vision is blurred as my face pulls back taut against my skull. The only reaction left is to laugh out loud. I look over at Billy E gripping the steering wheel, squinting and grinning maniacally. He lets up on the button, and the chaos stops.

"'If you're drinking a Coke, your throat will shut.' I'm amazed I can actually hear his voice. 'It's like being under water. Your ears don't ring they're just muted. After a day, everything opens up again,' he says.

"He never uses plugs. He says high frequencies, not the lows, damage the EARS." (capitals are mine). "Like most SPL competitors, his system is bottom-heavy, consisting mostly of sub-woofers. My ears aren't ringing much at all. I felt the blast much more in my body. To some degree, he's right about the damage. According to OSHA findings on noise in the workplace, highs are much more dangerous than lows. But it's also illegal to expose American employees to anything above 140 decibels. So we're still rebels after all."

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The music industry is now producing CDs and sub-woofers capable of producing very low frequencies and infrasound:

1.) Bass Mekanik: Sonic Overload - 2 CD set with a myriad of very low frequency tracks. The lowest = 1 to 10 Hz. This CD is advertised with these words, via Parts Express online: "The ultimate competition, showin' off your system and having a good time doing it disc.. you might even blow something up!"

2.) CD #101, Low Frequency Test CD - contains tracks with 10 Hz, 11 Hz, 12 Hz, etc.

3.) Hollywood Sound Labs Excursion 158D - a sub-woofer that has below 20 Hz handling capabilities. When tested, it produced 129.7 dB at 46 Hz with 1,000 watts of power.

This was what was said about the sub-woofer, via Car Sound online: "However, in the big picture, this woofer seems to be more about scaring small children and their grandparents than the finer points of esoteric jazz and classical reproduction. It definitely excels at playing music that's designed to shake your innards around. Heavy boom or hip-hop tracks are just that - heavyÂ…To sum it up, this is not the sub that your neighbors would pick. They'd prefer that you just turn the page and stick with those ratty OEM 5X7s, thank you very much. So we should all just follow their advice (wink, wink) because I know that none of you guys out there would want to (nudge, nudge) annoy anyone. OOOOWAHAHAHAHAHAHA!!!!"

4.) Extreme SPL dB Drag Racing logo includes these words in the heading: "Infrasound - Extreme Car Audio"

5.) Virtual Bass, by Bass 305 - tracks with 20 Hz and an "ultra boom experiment."

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High-intensity/low-frequency sound and infrasound are powerful forces, and governments have tested and used them as a weapon of war.

For example:

A.) "Acoustic Bullets. High power, very low frequency waves emitted from one to two meter antenna dishes. Results in blunt object trauma from waves generated in front of the target. Effects range from discomfort to death. A Russian device that can propel a 10-herz sonic bullet the size of a baseball hundreds of yards is thought to exist. Proposed fixed site defense. Also known as sonic bullets." (Source - Glossary of Non-lethal weapons Terms, edited by Robert Bunker)

B.) "Acoustic, Infrasound. Very low-frequency sound, which can travel long distances and easily penetrate most buildings and vehicles. Transmission of long wavelength sound creates biophysical effects; nausea, loss of bowels, disorientation, vomiting, potential internal organ damage or death may occur. Superior to ultrasound because it is 'in band,' meaning that it does not lose its properties when it changes mediums such as from air to tissue. By 1972, an infrasound generator had been built in France that generated waves at 7 hertz. When activated, it made the people in range sick for hours." (Source - Glossary of Non-lethal weapons Terms, edited by Robert Bunker)

C.) "And for thirty years already there have been experiments with infrasonic radiation weapons, with at least two experimenters suffering severe injuries (the Hungarian government reported that 'calculations have shown that the destruction of human beings would require considerably less expenditure by infrasound weapons than by any existing type of weapon of mass destruction.')" (Source - New Armageddon Weapons)

D.) "Acoustics. Intense, high power sound energy (in the ultra, audible, or infrasound ranges) that can cause disorientation, nausea, and extreme discomfort. May be potentially lethal. Not yet a mature technology." (Source - Does Israel Have Non-lethal Options?, Updates from AIJAC)

E.) "For example, infrasound generators, designed initially for crowd control, emit very low frequency sound waves that can be tuned to cause disorientation, nausea, and loss of bowel control." (Source - LOOKING AT PEACE EDUCATION, by Roger Walters

F.) "Today, the US Department of Defense is testing acoustic rifles that can stun and even kill solders." (Source - Feel the Noise, by Jack Boulware)

G.) "During World War II, Nazi engineers prototyped a revolutionary sonic 'cannon,' which fired a shock wave strong enough to bring down a plane." (Source - Feel the Noise, by Jack Boulware)

H.) Amplified music, such as Metallica, Sesame Street, and Barney tunes were used by the U.S. government in 2003 to break the will of Iraqi captives. The goal was sleep deprivation and playing music culturally offensive to the listener. Amnesty International objected to these tactics, saying it "may constitute torture - and coalition forces could be in breach of the Geneva Convention." (Source - BBC News, Sesame Street Breaks Iraqi POWs, 5/20/2003)

I.) "Recently, psycho-acoustic warfare was allegedly used in the Waco siege at the Davidian compound in Texas, where it is said that the FBI used sounds of babies crying, dentist drills, and a variety of other unpleasant sounds to mentally influence their opponents. The Waco compound was allegedly bombarded for long durations by these sounds via large public address systems. Although this type of sonic assault can have a profound emotive effect on individuals, it relies heavily on the individual's particular experiences." (Source - Acoustic Trauma: Bioeffects of Sound, by Alex Davies)

J.) The Nazis, in WW II, used the same type of sound like boom car owners are using today! Hitler conducted noise experiments on prisoners and actually tortured them with high-intensity/low-frequency noise. In WW II, the Nazis didn't have the technology of powerful amplifiers that we do today. So, they developed a weapon that produced high intensity sound powered by "compressed air."

K.) Unbelievably, the U.S. armed forces are starting to produce their own boom cars! They are trying to interest and recruit young males. One of these vehicles is a Humvee called "Mountain Thunder," and is used by the West Virginia Army National Guard. At least 10 states have ordered similar vehicles. The conversion of each Humvee is about $25,000.00. Major Ron Garton commented on the Humvee and the current need for them in the war against terrorism in Iraq, "We've got a severe shortage of Humvees. We really needed to throw this one back into the inventory. They're a hot item right now." Had it been shipped with its sound system intact, Major Garton joked, "It could have had some psychological-operations possibilities." (Source - A Hummer of a Humvee, by Rick Steelhammer; Sunday Gazetter Mail Online, 3/2/2003)

L.) Operation Just Cause was launched on 12/20/1989 by U.S. troops. It was against Manuel Noriega in Panama. On 12/24/1989, Noriega had barricaded himself in the Vatican Embassy in Panama City. To flush him out, U.S. troops bombarded the Embassy building with "blaring rock and roll music (The Animals, Bobby Fuller, Bruce Springsteen) around the clock for several days." Noriega was forced out by January 4th. (Source -The Growley, May 2003, Essays by Michael Gilleland, Musical Torture)

M.) The prison system uses loud, amplified music to lower the morale of prisoners and prevent conversation by piping in "heavy metal or rap" from morning until night. Even the guards have to "bellow to be heard." (source - Noise as a Metaphor for Koyaanisqats!, by Maya Khankhoje)
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Armed with high-intensity sound (very high decibel levels), low-frequency sounds (bass), and deadly, destructive infrasound (frequencies below 20 Hz), boom car owners threaten public health welfare and safety!

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http://www.lowertheboom.org/trice/infrasound.htm
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Chumly
 
  1  
Reply Sat 29 Mar, 2008 05:42 am
Quote:
Ghosts created by low frequency sounds

Our story begins at a medical manufacturing facility in the midlands of Great Britain. Vic Tandy, an engineer from Coventry University, was doing research in a laboratory at the company. Tandy is an expert in computer-assisted learning (and coincidentally, if I'm not mistaken, I think the "Vic Tandy" might have been an old TRS-80 model they used to sell at Radio Shack). Workers at the lab told Tandy that the building was haunted, but being a reasoning man of science, he didn't believe them. At least, not at first.

Late one night, when Tandy was burning the midnight oil all alone at the laboratory, he had a face-to-face encounter with the unexplained. As he sat at his desk working in the silent, desolate building, a gnawing unease began to overtake him. Although he couldn't put his finger on anything out of the ordinary, something was not right.

"I was sweating but cold and the feeling of depression was noticeable -- but there was also something else. It was as though something was in the room with me," Tandy said. "Then I became aware that I was being watched, and a figure slowly emerged to my left. It was indistinct and on the periphery of my vision, but it moved just as I would expect a person to. It was gray, and made no sound. The hair was standing up on the back of my neck -- I was terrified."

Tandy steeled himself and turned to face the ghostly shape dead-on, but he said it immediately faded and completely disappeared. Concerned that his mind must be playing tricks on him, Tandy packed up and went home. But in the great tradition of haunted house encounters, he didn't flee from the ghost-ridden building and swear never to return -- no sir, he came right back for more. And he got it.

The morning after his weird sighting, Tandy took a break at the lab to spend some time on a hobby of his, namely the sport of fencing. He clamped a fencing foil in a vise so that he could make some adjustments on it, perhaps subconsciously thinking he might need the sword to fight off any unruly ghosts. Tandy briefly left the room, and then returned to see a phenomenal sight. The tip of the foil was vibrating intensely and continuously, for no apparent reason.

The average person might have freaked out and concluded that the poltergeists were trying to go on a foil-whacking spree upside somebody's head. But not Vic Tandy, professional engineer. His first thought was that there might be low frequency sound waves coming from somewhere in the laboratory -- subsonic sounds that can be seen (in the form of surrounding vibrations) but not heard.

One of the perks of being a scientist is that you can usually get ahold of big-time scientific equipment any time you have a crazy hunch about something, and so Tandy was able to test out the laboratory's sound wave properties. His hypothesis was correct: there was a "standing wave" acoustically stuck inside walls of the lab, an infrasound wave vibrating at about 19 cycles per second. The sound waves, which just happened to hit top intensity at a spot right beside Tandy's desk, were being generated by a recently installed extraction fan.

"When the fan's mounting was altered, the ghost left with the standing wave," Tandy said. And that, surely, was the most hum-drum exorcism ever performed in history. But there's a deeper significance to Tandy's discovery than knowing when to tighten some loose bolts. Tandy believes that the low frequency sound also caused his late-night spectral visitation: the cold chills, the sense of paranoia and distress, the hallucinatory figure glimpsed creeping in the shadows. In short, infrasound waves could could be a multi-purpose explanation for most of the commonly reported occurrences in suspected hauntings.

Research has previously proven that exposure to low frequency sound can cause a variety of physiological effects, many of them adverse ones, such as shivering, anxiety and breathlessness. These responses can lead a person to think that some unseen danger is imminent, or feel like he is being watched. Infrasound might even cause hallucinations. Tests at NASA have shown that the human eyeball has a resonant frequency of 18 cycles a second, and will vibrate in sympathy with infrasound waves that have a similar frequency. Under these conditions, there would be a "smearing of vision" that is capable of making someone see evanescent hallucinations in the periphery of their visual field. This effect is reminiscent of the theories of neurologist Michael Persinger, who has suggested that electromagnetic waves can interfere with brain activity and lead people to think they see ghosts or aliens.

To back up his personal observations, Tandy has investigated other sites of reported hauntings, and he claims to have found two more in which infrasound may account for the "presence" of ghosts. One was a building where a wind tunnel in the basement was running during the sighting. Of course, the classical haunted house is an old abandoned mansion without so much as electrical wiring, let alone heavy industrial equipment. But infrasound can still be generated without power -- a standing wave could be caused by wind blowing past a cracked window in a long, narrow corridor, which sounds like a suitably creepy setting. This type of low-frequency sound generation is similar in principle to the deep tooting sound a glass bottle makes when you blow across the top of it.

So it just might be that subsonic sound waves have put the spook in a lot of traditionally spooky places. And what's more, in some cases it may have even been put there on purpose. Archaeologists have discovered that a number of Neolithic tombs in England and Ireland were seemingly constructed so as to make sounds bounce off walls with the intentional effect of being, well, scary. The tombs uniformly create this acoustic environment through the familiar recipe of a long, narrow entryway with an opening to the outside at one end. The ancient architects of these tombs may not have understood infrasound frequencies and Helmholtz resonance, but spookiness was a desirable feature for a tomb, for the purpose of instilling reverence for the dead and discouraging grave-robbers. Through trial and error, they might have struck upon the most sonically foreboding design possible, and stuck with it.

All in all, the Tandy theory of infrasound hauntings is a nifty notion that's tailor-made for Scully to fling at Mulder's next phantom menace. But never fear: the true-believing ghost-hunters of the world will remain undaunted by science's latest whiz in their cornflakes. At the very least, the faithful will knowingly explain that real ghosts produce subsonic sounds, thereby hijacking all the salient facts over to their side of the argument. Or they could just pretend that this whole discovery resonates at an ultra low frequency, and never hear a word of it.


http://meta-religion.com/Paranormale/Ghost/ghosts_created_by_low_frequency.htm
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Francis
 
  1  
Reply Sat 29 Mar, 2008 05:52 am
Very low frequency waves have been detected in the Univers: in one case it was a cycle per three hours.

Men produced infrasounds have been tested for physiological effects:

- An infrasound device tested on riots had people's sphincters to get loose, with the obvious consequences (end of the riot)..
0 Replies
 
Chumly
 
  1  
Reply Sat 29 Mar, 2008 05:59 am
I'm watching an interesting show on the tube as we speak about the archaeological / historical / spiritual / ritual effects of the infrasonic.

The show is called "Sounds From the Grave"

(North American Premiere) Winter 2005

Acoustic archaeology is opening up a new way of discovering the past, leading to an intriguing question: Is it possible to hear soundtracks from the past? Stonehenge, the most famous Neolithic monument in the world, has been the object of intense scrutiny for hundreds of years. Will acoustic science reveal anything more about its mysterious construction?
0 Replies
 
Chumly
 
  1  
Reply Sat 29 Mar, 2008 06:03 am
I also saw the "Mythbusters" TV series on LF audio

Quote:
Meyer Sound Helps Mythbusters Attain Smashing Success

The influence on Meyer Sound's Roger Schwenke of Savage and Hyneman's madcap blend of science and humor is evident as he reports that he has moved on to researching more robust means of breaking glass using gravity instead of sound.

By now, the legion of fans of the Discovery Channel's intrepid "Mythbusters" TV show are well acquainted with Meyer Sound. First, the show's two hosts, Adam Savage and Jamie Hyneman, called on Meyer Sound Staff Scientist Dr. Roger Schwenke to test the urban myth that a duck's quack does not echo (it does). The two returned several months later and fetched Schwenke once more to assist in determining whether or not there is a "brown note:" a low frequency which, when played at sufficient volume, causes "involuntary intestinal motility" in humans. That investigation ended up entailing a dozen modified Meyer Sound 700-HP ultrahigh-power subwoofers and the efforts of John Meyer and several other Meyer Sound staffers. (In case you were wondering, things did not come out in the end.) While the myth was debunked, this experience stimulated John Meyer's interest in exploring extreme low frequency response, which directly influenced construction of Meyer Sound's own recently-completed 57-seat theatre, located at the company's Berkeley headquarters.

Now it's starting to look like Schwenke has become part of the Mythbusters "extended posse," as Savage and Hyneman summoned Schwenke for a third time to test whether a wineglass can be shattered by the human voice. For this recently-screened episode, Beyond Productions, the show's production company, shot in the Meyer Sound theatre.

The story started when Savage and Hyneman were invited to appear on CBS' "Good Morning America" program, where CBS wanted them to test the idea that a glass can be shattered by the human voice alone. The Mythbusters quickly turned to Schwenke, their resident sound guru, for assistance.

Schwenke told the Mythbusters of a heavy metal singer named Jim Gillette, who, as part of his act, regularly shattered glasses with sound. Gillette claimed that he had once done it with his voice alone but had gotten badly cut and so now did it by amplifying his voice through a sound system. Gillette readily disclosed the secrets of how he did it, which the Mythbusters then put to the test in Meyer Sound's anechoic chamber. The technique required the use of a particular brand of glass and placing a board with a two-inch hole in front of the loudspeaker. No board, no smash.

Another interesting technique Schwenke obtained from Gillette was placing a straw in the glass. When a swept tone was put through a Meyer Sound UPA-1P compact wide coverage loudspeaker, the straw would start to move as the resonant frequency of the glass was approached. At the resonant frequency, the straw would stand straight up and "dance." The straw was necessary because the exact resonant frequency, down to a resolution of less than 1 Hz, had to be used in order to break the glass. The straw provided precision exceeding even that of a SIM 3 audio analyzer, motivating Schwenke to add a new feature to the SIM 3 software to allow arbitrary precision from its signal generator.

Having determined the resonant frequency with the straw trick, Schwenke would place the board, play a tone at the determined frequency, and BLAMMO!!

From the anechoic chamber, it was on to "Good Morning America," accompanied by opera singer Genevieve Christianson and Jaime Vendera, a rock singer and vocal coach. Schwenke accompanied the Mythbusters to administer the sound system and, in a pinch, be able to demonstrate that sound could, indeed, break the glass.

In rehearsals, both singers were able to shatter glasses singing through a microphone amplified by a UPA-1P, with Christianson having an especially high success rate. Even during warm-ups before the show, she continued to smash glasses with no problem. In a prime example of the drama of live television, however, when the cameras were actually live, she was unable to break a single glass, but Vendera succeeded once after several attempts.

Now the Mythbusters undertook their own investigation of the idea. Returning to Meyer Sound, they first replicated their earliest experiments, shooting in the Meyer Sound theatre with a high-speed camera that captured in excess of 2,000 frames per second. Following that, the show migrated across the bay to the Castro Theatre in San Francisco, one of the country's few remaining movie palaces.

At the Castro, Vendera once again demonstrated his ability to destroy glasses singing through a microphone and a UPA-1P. Finally, it was time to find out whether a glass could be broken by Vendera's voice alone, without amplification. It took a number of tries but, to everyone's amazement, Vendera was able to achieve - and repeat - the feat.

One mystery remains, however: what's up with the board and the two-inch hole? Schwenke is still pondering this problem, but he's certainly not standing still while he puzzles it out, and is probably not done helping the Mythbusters in their quests. Conversely, the influence on Schwenke of Savage and Hyneman's madcap blend of science and humor is evident as he reports that he has "moved on to researching more robust means of breaking glass using gravity instead of sound."


http://www.channelcanada.com/Article518.html
0 Replies
 
Francis
 
  1  
Reply Sat 29 Mar, 2008 06:05 am
Some studies connected infrasound and levitation, why not geometric resonating?

Like the wind passing by a special geometric form could generate an infrasound wave, with consequences unknown.

Or the modification of stone temperature that could generate a vibration..
0 Replies
 
Chumly
 
  1  
Reply Sat 29 Mar, 2008 06:11 am
One thing's for certain, the laws of physics still must hold so the energy output cannot be more then the energy input, if the whole system is referenced.
0 Replies
 
Francis
 
  1  
Reply Sat 29 Mar, 2008 06:17 am
Not saying otherwise.

But one could think of energy capacitors/accumulators, whatever energy it is...
0 Replies
 
Chumly
 
  1  
Reply Sat 29 Mar, 2008 06:23 am
The amount of energy required to produce very loud sounds can be surprisingly low.
0 Replies
 
 

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