@roger,
roger wrote:
You mean virtual poverty is better than the real thing? I'll concede that point.
Ok, what I found interesting about it was how there were so many ways to allocate limited resources.
From what I can see of this game, there is one particular person it all hinges on, and it doesn't work any other way. It's wasn't, at least to me, the person I would have thought of first.
It's also a study of how it isn't all about money, but how maintaining a certain level of happiness can see you through the worst times.
Happiness, health, type of work, money, natural occurances, unforeseen events.
In one scenerio, the fact that they started doing better financially fucked them up, through no fault of their own.
The first few times I ran through it, there was some panicky feelings, but it ended up making further attempts better.
So fine, if you don't want to look at, or play it, no skin off my nose.